oddech_wymarlych_swiatow
Arcane
- Joined
- Apr 5, 2013
- Messages
- 2,435
For those whos are tired of endless fusion / essence hunting for Shiva/Demifiend - try Aogami Save Editor, I can confirm it works, Win10 only.
I sometimes don't know if is satire or not, map markers fried the brain of the average person, he never wondered what the pillar of fire was or didn't feel the curiosity to explore.
Each area has a Chironnupu who will sell you the locations of all uncollected mimans for your map.Has anyone ever found all the Miman without walkthroughs? My best is 152 without looking anything up online.
Each area has a Chironnupu who will sell you the locations of all uncollected mimans for your map.Has anyone ever found all the Miman without walkthroughs? My best is 152 without looking anything up online.
Save, pay the fox, take a screenshot of the map with the mimans and reload the save.Each area has a Chironnupu who will sell you the locations of all uncollected mimans for your map.Has anyone ever found all the Miman without walkthroughs? My best is 152 without looking anything up online.
Wait, all of them? What the fuck? I thought it was just ONE miman so I never paid up.
God damn pay for quest compass
There are other strategies for the Demifiend, but yeah doing it fair would take quite a few tries, I think.So Demifiend. I did it on Casual as a test of the overall strategy and it worked well; I suspect I can also do it on Normal, but Hard would take a lot longer.
The issue is that the Demifiend is built to ensure no defensive strategy is foolproof: you can never stop their many Dekundas and Debilitates, they do seem to occasionally Freikugel you even if nobody has Null/Repel Phys, and you can't stop all the ailments or Chaotic Will even with Abyssal Masks for everyone. So on Hard you're always playing with, say, a 10% chance of a trainwreck every turn, and there's no way to kill him under, say, 20 turns (unless you do the Adversity trick). So that's what makes the fight interesting, of course, but I'm not sure I want to slog out the many reloads of a 30+min battle. Maybe in the future.
I definitely think they missed a huge trick on, well, none of the enemies having ANY AI except for Demifiend and a couple of other occasions. It's really weird that enemy boss Magatsuhi ends up becoming a free gift for the player because you can guarantee what they'll do on 90% of bosses and dampen it. Just changing that around - where all bosses "learn" a player's null/repels after one bounce, or even use Spyglasses on you - would completely change things.
Has anyone ever found all the Miman without walkthroughs? My best is 152 without looking anything up online.
So what's the final verdict on this game when it comes to gameplay?
I've never played a SMT game before, and I'm thinking of picking up either SMT3 or SMT5 (or stick with proper dungeon crawling and pick up Stranger of Sword City). I'm only interested in the gameplay aspect. Good story is just a bonus for me.
> Playing a FATLUS game released in the past 5 years Ican't even...Wanted to get into mainline SMT after playing Persona 5, since an occultist setting is way more appealing than a high school setting, so I decided to try the newest game in the series. I'm about 15 hours in and I gotta say, this game is mediocre in every way. The checklist gameplay that makes up 80 or 90% of your gameplay is extremely boring and repetitive, I'm not sure why this type of design has become so common lately but I'm really sick of it. At least other collectathon games are open world so you can enjoy some freedom and sandboxing, this game is a collectathon without the strength collecathon games usually have. Maybe there are dungeons later on in the game but the game really needs them. The story is weird so far, side quests are cool, but all the cutscenes are extremely weird and stilted and pointless so far. The combat is unfortunately extremely easy and repetitive. Every boss can be defeated with the same strategy: 1. die once and use spyglass to figure out it's abilities 2. fuse demons that target it's weaknesses and a support demon that's resistant to it's attacks 3. spam the crit matsuhashi and your best damage skills 4. use the absorb item every time the boss uses it's matsuhashi. Apparently lategame bosses are extremely hard so I assume that changes later on but it's very disappointing that none of the bosses so far have unique strategies or gimmicks. Actually the game would be improved massively by removing the critical matsuhashi, or making it a lategame unlock.
Also fuck the level scaling (is that the correct term?) Having to grind to be within a few levels of every boss so that you won't get fucked by level based damage/defense modifiers is extremely annoying.