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Interview ShadowVault Q&A right here

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,975
Location
Behind you.
Tags: Shadow Vault

<b>Tomás Bencík</b> of <a href="http://www.mayhem.sk/">Mayhem Studios</a> has been kind enough to grant us <A href="http://www.rpgcodex.com/content.php?id=70">interview</a> about <A href="http://www.mayhem.sk/index.php?l=1&r=2000&al=2&ar=">Shadow Vault</a>, that wacky time-travelling, turn based tactical CRPG set in the Cold War nuclear type disaster setting.
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<div align="center"><a href="http://www.rpgcodex.com/screenshot.php?game=shadowvault&shot=1"><img src="http://www.rpgcodex.com/images/screenshots/shadowvault/int01shot002tb.jpg" height="150" width="200"></a></div>
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<blockquote><i>9.) Can you tell us a little bit about why you guys decided to make a turn based game? Can you tell us why you decided that turn based would make the best system for this time? Are there any features in the game that you guys definitely wanted that turn based allows?</i>
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Some of us remember the times when we met in a flat from time to time to play a mad table game. We drew maps, conquered countries, moved little figures across coordinate paper, shot in each one's back and finally ended up arguing about unclear rules. Strategies grew on our hearts. Unlike action games, they allow the player to think things over from a bigger distance, see the whole battlefield without hurry.
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Later, the strategies started to fall into stereotypes so we simplified our rules, increased the variety of actions and added RPG elements to make the game more attractive.</blockquote>
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Turn based makes it attractive enough for me.
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HanoverF

Arcane
Patron
Joined
Nov 23, 2002
Messages
6,083
MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
It sounds like they attached a few rpg trappings to a Commandos Type game what with the Linear missions.

Time-travel, Cold War, and turn based combat gets my interest tho
 

Dragon

Augur
Joined
Aug 1, 2003
Messages
101
Location
Toulouse, France
Turn based, yes !
And the screenshots do look promising.
But I hope they do better than Empire of Magic, their previous game, which lasted 20 min on my PC :
- awful interface (you had to deselect a unit before being able to select another)
- nearly no choice during combat (the strongest always won)
- same number of action point during combat and exploration (on huge maps, its just painfully stupid).
So I hope their learning from the feedback they got.
 

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