orcinator
Liturgist
Magnet Arm is still as shit as ever. Why would I use an expensive, consumable grenade if the enemy has a 100% chance of hoovering up that grenade from a huge distance and at no cost and can then just wing it back at me? And because there's no way to identify if an enemy has the magnet arm - and the cost to you if they do is so high - you may as well just not use grenades at all.
Grenadiers have magnet arms
that's the gist of it
I mean, I think the magnet's a bad addition but that's because it makes the enemies waste even more AP (and take some damage in the process) in an already easy game.