very impressiveI beat Infinitron to the punch! Sorta. . I'll take my achievement now.
New in Shadowrun: Hong Kong, thanks to our generous Kickstarter Backers:
6+ hour bonus campaign - Shadows of Hong Kong.
100+ minutes of developer commentary audio!
Revamped Matrix art and gameplay!
Illustrated transition animatics that play at key moments in the story.
Enhanced sound, and dynamic combat music that ebbs and flows.
Rebuilt Inventory UI and easier management of items in-mission.
All-new Cyberware skill-tree and new Cyberweapons that can be installed to your character’s arms.
The ability to enter turn-based combat mode as soon as an enemy is in view.
Powerful new Foci objects for spellcasters
I think only points 1 and 2 are new additions, all the features from 3 onward are from original HK.I'd love to try it out, especially the new Matrix stuff (not that it did get much better the last time they reworked it). Unfortunately I still get a black screen on startup.
Just did a quick check, but it looked right for meAnyone else having problems with the mini-campaign reading events from your save imports incorrectly?
For a quick-fix, just change the MAX_ATTACKS and DEFAULT_LOOPS values in each non-IC script to 2 (unless DEFAULT_LOOPS is higher than that already). I tried it out and stuff got actually somewhat challenging: enemies could throw a grenade and fire or just straight-up fire twice per turn, etc. Should probably replay the game and see how it shakes out, but :effort:
Well, you can mod the main campaign, but it's probably easier/faster to just edit the files directly. They're text files in gamedir\SRHK_Data\StreamingAssets\ContentPacks\HongKong\data\ai\gumbo_*.gumbo.bytes
I just modified the human non-caster AIs (gumbo_adept, gumbo_meleesoldier, gumbo_sniper, gumbo_soldier, gumbo_suicideattacker), since mages can already cast a buff and an attack spell in the same turn -- I have a hunch that just increasing their attack# allowance would be wasted without rewriting part of their attack logic as well.
I also just checked and for me the Gobbet choice was fine, but I think I let Gaichu turn the dude into a ghoul and got the same thing as you did.Anyone else having problems with the mini-campaign reading events from your save imports incorrectly?
How many times are you people going to play basically the same decent-but-simple game remade 4? times
CRPGs in a nutshell. Should be codex tagline.How many times are you people going to play basically the same decent-but-simple game remade 4? times
CRPGs in a nutshell. Should be codex tagline.How many times are you people going to play basically the same decent-but-simple game remade 4? times
Magnet Arm is still as shit as ever. Why would I use an expensive, consumable grenade if the enemy has a 100% chance of hoovering up that grenade from a huge distance and at no cost and can then just wing it back at me? And because there's no way to identify if an enemy has the magnet arm - and the cost to you if they do is so high - you may as well just not use grenades at all.