Stormcrowfleet
Aeon & Star Interactive
- Joined
- Sep 23, 2009
- Messages
- 1,028
I'm not finished yet, but can people tell me where I'm at in terms of % ? I just finished all the normal run I could do and I'm going to Dreamland.
About 95% finished then. Just the super easy (again, compared to DF) boss fights left.I'm not finished yet, but can people tell me where I'm at in terms of % ? I just finished all the normal run I could do and I'm going to Dreamland.
Inb4 Unity lelyou will lament wanting a new engine because they'll make a cheap-ass 3D that'll look like Neverwinter nights and lose all the art style. The engine is fine, it only needs some fixes. It's the game that matters.
About 95% finished then. Just the super easy (again, compared to DF) boss fights left.
Edit wait, what's dreamland again? I could be wrong.
So did the writers give up on shadowrun lingo or is it because of the "we're actually speaking chinese" thing?
It's due to the Cantonese thing. There is one conversation where it's specifically laid out: you talk to a guy from Seattle and he uses 'drek' and 'chummer' all the time.Not sure, but you are right, there is less use of standard Shadowrun neologisms like frag, geek, drek, chummer, jam, slot, etc... and instead the current English versions are used instead, particularly the verbs. Kindly Cheng for example swears in language more like Deadwood's Al Swearengen than SR2E's Sally Tsung.
So I guess you can kayfabe it to it being Cantonese. The shoot answer is probably that the game was rushed.
BTW, I'm fairly sure that shadowslang is mainly a Seattle thing... was it used much in Dragonfall?No drek? Well, it's good to meet you, chummer.
{{GM}}The Seattle shadowslang sounds incredibly awkward when delivered in Cantonese, but he doesn't seem to notice.{{/GM}}
It's due to the Cantonese thing. There is one conversation where it's specifically laid out: you talk to a guy from Seattle and he uses 'drek' and 'chummer' all the time.
BTW, I'm fairly sure that shadowslang is mainly a Seattle thing... was it used much in Dragonfall?
Dreamland is when you visit Blitz's ex? girlfriend to get the stun gun, so more like 80% finished.
Still has Plastic-Face, Prosperity Tower, ASSIST and Fortune Engine
Added trigger to check for Game difficulty
Well, so far I find Hong Kong to be quite boring and often lazily written (Duncan in particular feels phoned in and predictable). I really had higher hopes for a PC-only release, especially in terms of UI design and icon size. Still, I'm going to persevere because this is the only game short enough that I stand a chance of finishing it any time soon.
Smartlink weapons require a datajack and give a bonus to hit chance.Bros, can you remind me what's the difference between simple and smartlink weapons?
And also - will Gaichu appear on the ship?
No, Hong Kong is better than Dragonfall. At least as far as Crooked Bee can represent the Codex Consensus (and who else could?).
I hope they didn't nerf that, because it was hilariously awesome.
- Resolved issue that caused Magnet Arm ability to activate incorrectly
these guys need an editor.
Or abiding: one of those "possibly technically correct, but nobody would ever" uses.And then you have sentences like this one, and I'm quoting directly from the screen: "The abiding emotion the room is steeped in is one of perfunctory satisfaction, as if somebody had accomplished an important task." Style aside, that gives me the impression that they don't know what "perfunctory" means.
Pretty much. They hired a lot of new writers for SRHK, and it shows... but I didn't particularly care, because the overall product was still very good compared to everything else on the market.Eh, still less stilted than the bulk of Eternity's descriptive text for my money.
where is he situated?he appeared for me. They have competition with Gobbet for most tidy room