Deleted member 7219
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Also got Good Fortune on my first try.
But my conversation with Crafty is about the same. She didn't acknowledge Aljernon's presence either.
Her dialogue tree seem to stopped progressing after "You looked dog tired". Then I asked her to send a copy of the notes to me.
Her emails only went through after several runs though, did you read both of them?
Didn't know the first requirement but I chose it because it sounds like the right thing to say during the heat of the moment.
The phrase is not even out of place or in-your-face like these exposition-heavy npcs conversations.
It just sounded so natural, blending into your conversation with your bro and your established history with Raymond.
They REALLY should implement more of these subtle but critical dialogue options that demand the players to invest in the story itself instead of clicking the dialogue with the green text.
And maybe erase the (GLARING TIPS) for etiquette, stat and skill checks altogether.
One of the best things about Pillars of Eternity was being able to hide the glaring obviousness of the skill checks. I would love to be able to turn off the unattainable skill checks as a minimum. That way, you don't know what you could have done. Most RPGs have this as a default, but for some reason the Shadowrun games don't.