tuluse
Arcane
- Joined
- Jul 20, 2008
- Messages
- 11,400
Retcons every game is not good universe building.Which is true.
Retcons every game is not good universe building.Which is true.
Far better than medieval fairy tales.Their universe is awful too, like all space operas with alien planets.
Disagree, because at least those fairy tales don't have a bunch of planets that have conveniently ascended into monocultures by the time they're able to interact with other planets.Far better than medieval fairy tales.Their universe is awful too, like all space operas with alien planets.
In the first half. Then it goes to complete shit. Dragonfall sustains a pretty cool germanic-anarchic feel throughout, even if it never reaches the coolness of DMS' start.
I'm actually kind of missing the germanic-anarchic feel in DC. I loved the gratuitous German, and I appreciate underused linguistic and culutral refferences (Germany really gets the shaft in this regard compared to various other cultures). Eiger is one of the coolest takes on "brawn Hilda" valkyre stereotype (she's a SMART brawn hilda sniper with a deadpan snarker attide and is a Prussian militarist rather than a germanic barbarian, also skinny for a Troll, which makes her a very interesting militarist), Glory is actually a fine hansel & grethel / childern of the ZOO station emigrant and gloomy sickly germanic depressive type and Deitrich is an industrial punk Shaman (and deffinitelly the coolest German character in games ever, and one of the cooler ones in any media). I kinda feel like they downlpayed Germany in DC and it lessens the exoticness. i'm not even German, but it was really a high time Berlin showed up in one form or another in a videogame.
In the first half. Then it goes to complete shit. Dragonfall sustains a pretty cool germanic-anarchic feel throughout, even if it never reaches the coolness of DMS' start.
I'm actually kind of missing the germanic-anarchic feel in DC. I loved the gratuitous German, and I appreciate underused linguistic and culutral refferences (Germany really gets the shaft in this regard compared to various other cultures). Eiger is one of the coolest takes on "brawn Hilda" valkyre stereotype (she's a SMART brawn hilda sniper with a deadpan snarker attide and is a Prussian militarist rather than a germanic barbarian, also skinny for a Troll, which makes her a very interesting militarist), Glory is actually a fine hansel & grethel / childern of the ZOO station emigrant and gloomy sickly germanic depressive type and Deitrich is an industrial punk Shaman (and deffinitelly the coolest German character in games ever, and one of the cooler ones in any media). I kinda feel like they downlpayed Germany in DC and it lessens the exoticness. i'm not even German, but it was really a high time Berlin showed up in one form or another in a videogame.
I disagree completely
The reason Dragonfall works so well is that they don't overplay the German themes so they become camp. The cultural characteristics of Berlin are pretty grounded considering the fantastical nature of the game.
Hmmm, now I wonder if they changed it for Dragonfall because I clearly remember from DMS that I had trouble with the graveyard mission and my powerbolt wasn't hitting anyone, then I raised quickness and my THC got slightly better. Perhaps I'm misremembering the whole thing.I'm pretty sure that's incorrect. According to the item file, powerbolt should be governed by willpower/spellcasting, not ranged combat:It is. It's fucking crazy and it's been like that since DMS. The spell that goes in your weapon slot is actually a ranged weapon not a spell.
Hmmm that sucks. I wonder if the decker's plain attack inside the matrix works the same way.
vsCode:id: "Berlin_Spell Powerbolt 4" type: ItemType_AttackSpell uirep { icon: "icon_powerbolt4" name: "Powerbolt IV" description: "The most basic spell every mage knows and always has ready." } anim_type: AnimType_Spell coreAttribute: Attribute_Willpower coreSkill: Skill_Spellcasting ...
Code:id: "Pi 3 Ruger Super Warhawk" type: ItemType_Pistol uirep { icon: "icon_gun_rugersuperwarhawk" name: "Ruger Super Warhawk" description: "A modern revolver that gives increased damage but less combat options." } equipPrefabName: "RevolverPistol" anim_type: AnimType_Pistol coreAttribute: Attribute_Quickness coreSkill: Skill_RangedCombat coreSpecialization: Specialization_RC_Pistol ...
The matrix attack uses a special function to calculate tohit/damage; I think it's related to int, decking, and the type of deck you're using. I definitely noticed it hitting harder when I upgraded to an excalibur from a virtuax.
Disagree, because at least those fairy tales don't have a bunch of planets that have conveniently ascended into monocultures by the time they're able to interact with other planets.Far better than medieval fairy tales.Their universe is awful too, like all space operas with alien planets.
Sorry, this is cherry picking.That's what's happening on Earth though. In New York City you have a mass of youth eagerly anticipating the launch of the Iphone 6 and in Beijing you have a mass of youth eagerly anticipating the launch of the Iphone 6.
t. The only thing that annoyed me was that from the five new missions, only on two you play with more than two runners, a full team always bring more combat options and those missions the combat felt simplistic because you couldn't have a full team.
Did the Blitz mission with my adept, lack of healing, haste and aim buff from Dietritch coupled with enemies focus firing on my character made the whole thing annoying while my rifle guy only hid behind cover and I left clicked on everyone to death, not exactly an interesting mission combat wise. Glory and Eiger missions are even worse on this regard being a complete boring cakewalk in terms of combat even if storywise they are interesting. I had lots of fun with the combat on the Loose Ends, MK IV and Bloodline mission and just wanted more of that on the new missions, something that didn't happen.Why do you people insist on bringiing the same team on every run?
Sorry, this is cherry picking.That's what's happening on Earth though. In New York City you have a mass of youth eagerly anticipating the launch of the Iphone 6 and in Beijing you have a mass of youth eagerly anticipating the launch of the Iphone 6.
globalization is cherry picking?Sorry, this is cherry picking.That's what's happening on Earth though. In New York City you have a mass of youth eagerly anticipating the launch of the Iphone 6 and in Beijing you have a mass of youth eagerly anticipating the launch of the Iphone 6.
globalization is cherry picking?Sorry, this is cherry picking.That's what's happening on Earth though. In New York City you have a mass of youth eagerly anticipating the launch of the Iphone 6 and in Beijing you have a mass of youth eagerly anticipating the launch of the Iphone 6.
Sorry, this is cherry picking.That's what's happening on Earth though. In New York City you have a mass of youth eagerly anticipating the launch of the Iphone 6 and in Beijing you have a mass of youth eagerly anticipating the launch of the Iphone 6.
Doesn't change the fact that there's a fast accelerating trend of everyone wearing the same clothes, consuming the same entertainments, having the same type of government, and increasingly, speaking the same languages.
Ok...but the editions ? Was I correct about 2nd being regarded as the best, or is this just gonna spark a SR version of edition wars ?bussinrounds
The cRPG is not based on any edition, but took what they thought were the best ideas from each (then made kind of crappier because of budget and time limitations).
I heard awful things about 4th edition and the best published adventures are for 3rd edition. Unfortuantely I don't have the luck of having a group to play and test out. Anyway, if you are interested on shadowrun, read Harlequin, Harlequin's back and Brainscanners adventures and cry how you never going to see so much awesome silliness and cyberpunk camp on a computer game form ever.http://en.wikipedia.org/wiki/List_of_Shadowrun_books
Which was the best ed. ? Wasn't it 2nd ? Which one is the new SR games based on ?
I like having some of the source books and looking shit up, when I'm playing a crpg set in that world.