I was accurate, to some extent. They actually decreased their quickness/dodge while increasing their body by 1 point.
In Roguey's world, "wrong" now means "accurate." Fascinating.
ITT I find out that Blaine doesn't value strategic considerations very much. Next he'll be a proponent for health regenerating to max after every battle; after all, who needs attrition?
This is a complete non sequitur, or perhaps a bizarre series of blundering assumptions, and I'm not sure where you're getting any of it from. Again, the difference between Hard and Very Hard is more tedious whiffing and fewer medkits left at the end of most missions... but the vast majority (and in most cases, all) of those medkits regenerate for free on Glory et al. as soon as the mission is over. I didn't even come close to running out of medkits on Hard, sometimes not using any. I still have quite few left at the end of Very Hard missions, plenty of spare Nuyen as well, and extra kits picked up in-mission in the stash.
The net result is that there's no practical difference in strategic considerations, either. The only practical difference is an obnoxious and unnecessarily long whiff-fest.
Certainly. Give enemies in tough fights comparable or even somewhat superior stats, skills, and gear compared to the Shadowrunners (they often have comparable armor and weapons as-is, plus unlimited grenades et al.), slightly superior numbers (they often get this, too), and don't cheat hit rates for either side. That's all.
With proper encounter and resource design, the shadowrunners would then win based on proper tactical decisions, coupled with clever use of environment/plot devices, or even running away when necessary (this is something people might overlook, and can be done outside Billy's lab for example).
If you have accuracy rates for soldiers in combat, please share them with me.
It's safe to say that snipers and commandos have better "accuracy rates" than the average police officer, no sources required.