kangaxx
Arbiter
Plus they downsized combat massively but left the rest of the game structure untouched. So it's all built as if the game is still just as heavy combat focused as Rise. Still tons of ways to get XP, gear and upgrade materials even though it's all completely useless. Retarded Canadians.
This sums up why Shadow was so awful. They were caught in two minds between the first two reboots that played like Uncharted, and the originals in terms of puzzles and platforming. But it fell horribly short on both counts and ended up being boring af. There's just so little atmosphere, and then there's the dumb ancient village hidden away in the mountains but BAM - Trinity (aka Spectre, aka Generic Bad Guy Syndicate) are there first. Just so crap.
I can't even remember what happens in the second half of Rise or Shadow (played Shadow a year ago). The writing was eye-clawingly bad. I just read a two paragraph plot summary of Shadow and nearly had to stop out of boredom. The story of the original TR was clean and most importantly unobtrusive by comparison, and the limited human(oid) cast (Lara, Natla, Larson, Dupont then the three mooks) were at least all interesting and somewhat witty.
The original Core title in '96 was one of my favourite games at the time, and I'd love to play another game that recaptures the atmosphere they managed. Minimalist but effective sound, expansive internal locations and the actual feeling that you were the first person in there for centuries. The Anniversary trilogy did a pretty good job, but the reboots were just cash-ins IMO. The first two were fun at the time as shooters, and the third was absolute garbo.