almondblight
Arcane
- Joined
- Aug 10, 2004
- Messages
- 2,549
Hmm...I'd rather someone competent went ahead and finished the PSX Too Human. Not that that's ever going to happen.
How can he still find a job after all those failures?This industry is really filled with stupid fucktards who doesn't have any idea about how to make a good game.Denis Dyack (Founder of SK, Creative Director and self-ascribed "benevolent dictator") is almost single-handedly responsible for Too Human and X-Men Destiny to be so shitty, to lose the court battle with Epic Games and getting the entire company shut down.
The only two good games they ever released (Eternal Darkness, MGS Twin Snakes) can only be attributed due to Nintendo's rigor and that "Nintendo quality seal". In other words, Nintendo made Dyack do things their way, not his.
If he is on board of Shadow of the Eternals, I'm not gonna pledge. Period. That guy is a maniac.
Only problem is you play multiple characters
Where would she find so many? Is she cruising medieval dyke bars?Wow this looks great. Apparently in the 1st episode or prequel you play a young lesbian handmaiden who is in love with her mistress, unknowing that the mistress is a serial killer of young lesbians and has killed 400 of them!!
DOHOHOHOYet despite this reportedly split effort, the ED2 demo also failed to come together in a satisfying way, sources said. "The farthest they got with it when I left SK was, literally, one two-level church interior," says one former employee.
9 Minutes of Shadow of the Eternals
Hint: Going by past experience he's lying through his teeth - you'll maybe see a potted orchid somewhere, tops.Those environments were neat but it was almost too fantastical. The way he explained that they were going to have lava levels, jungle levels, and so on, because the crytek engine gave them the power was kind of worrying...are they doing all that stuff because such levels are required for the story they want to tell, or just because it looks neat...
Because his recent history is full of empty promises, publisher scamming and outright failures. Not to mention that a large part of the talent that created the first LoK and ED games is long since gone. Dude's a lying asshole and f the testimonies of former employees are to be believed he does not have anything beyond that short church demo.Wait, what did I miss? Why do people think this is shady when he actually has a gameplay video? Also, the fact that he worked on Blood Omen should be solid enough cred.
What's this all about?
So are they not using Kickstarter but doing their own site?
Dyack looks like a duchebag, but even this short demo is much more than most kickstarters have offered so far and let's not forget the journalistic asskissing some of our favorite --or not so favorite-- developers have received without even having a comprehensive design document at their hands. It's the fact that they ask for money with no promises whatsoever, that makes this seem shady. And of course his recent fuckups.
That has literally been their design strategy ever since they cut ties with Nintendo: Get a project, divert the funds from it in order to design their Eternal Darkness 2 demo, then move on to the next publisher when that project is naturally cancelled. As much as I hate Activision, I've got to give them my thanks for finally putting a foot down to their bullshit and demanding that they deliver the product they were promising.Dyack looks like a duchebag, but even this short demo is much more than most kickstarters have offered so far and let's not forget the journalistic asskissing some of our favorite --or not so favorite-- developers have received without even having a comprehensive design document at their hands. It's the fact that they ask for money with no promises whatsoever, that makes this seem shady. And of course his recent fuckups.
Well, I believe, from what I've read, that the only reason they have that demo is because they diverted funds meant for that X-Men game they were working on.