Obviousplant
Educated
- Joined
- Apr 20, 2015
- Messages
- 45
Shill mode: on
I just posted a review of this game on youtube (well, actually I wrote it almost a week ago, but I couldn't start working on it until yesterday when I got the voice over from my partner in crime), so I hope it might convert some of those who are still on the fence about getting it
The proper review starts at 1:35. Sadly the video quality is horrible at times. There's nothing wrong with the footage I captured but some clips would turn out horrible after being rendered, while most turned out fine. I tried multiple times with the same results.
I wish I could've showcased some things a little better (the spells for one thing) but I lost some of the footage that I captured, and I'm going to be busy tomorrow so I didn't have much time for editing and scanning through hours and hours of videos to find few seconds worth of footage just to demonstrate something.
So yeah be warned the video quality is blurry at times and some of the bugs have already been fixed so the review is partially outdated. And I'm not a fan of showing damage/hit chance in dice rolls, which probably isn't a very popular stance amongst the target audience of this game.
I think I didn't elaborate on this point enough, but to me the lack of meaningful character/party development and min maxing was one of the biggest flaws of this game. OCC and INT for casters, DEX and STR for physical characters, PER for both. To compare it to another modern game, Divinity: Original Sin also had effectively a classless system but you still had meaningful choices to make, at least during lower levels when your warriors didn't have teleport and telekinesis.
It's an awesome game given the development time and resources, if it got a turn based sequel and Whalenought would hire some good writer (and maybe some one to focus on reactivity&systems), the end result could easily be better than any modern RPG (AAA or crowd funded).
I just posted a review of this game on youtube (well, actually I wrote it almost a week ago, but I couldn't start working on it until yesterday when I got the voice over from my partner in crime), so I hope it might convert some of those who are still on the fence about getting it
The proper review starts at 1:35. Sadly the video quality is horrible at times. There's nothing wrong with the footage I captured but some clips would turn out horrible after being rendered, while most turned out fine. I tried multiple times with the same results.
I wish I could've showcased some things a little better (the spells for one thing) but I lost some of the footage that I captured, and I'm going to be busy tomorrow so I didn't have much time for editing and scanning through hours and hours of videos to find few seconds worth of footage just to demonstrate something.
So yeah be warned the video quality is blurry at times and some of the bugs have already been fixed so the review is partially outdated. And I'm not a fan of showing damage/hit chance in dice rolls, which probably isn't a very popular stance amongst the target audience of this game.
I think I didn't elaborate on this point enough, but to me the lack of meaningful character/party development and min maxing was one of the biggest flaws of this game. OCC and INT for casters, DEX and STR for physical characters, PER for both. To compare it to another modern game, Divinity: Original Sin also had effectively a classless system but you still had meaningful choices to make, at least during lower levels when your warriors didn't have teleport and telekinesis.
It's an awesome game given the development time and resources, if it got a turn based sequel and Whalenought would hire some good writer (and maybe some one to focus on reactivity&systems), the end result could easily be better than any modern RPG (AAA or crowd funded).