Rincewind
Magister
The support for RetroArch shaders is a nice addition. *However*, they've added support only for the GLSL stuff, which was deprecated like 5 years ago... Most new shader development is concentrated around the forward-looking SLANG format that can be cross-compiled to any backend *at runtime (!)* (OpenGL, DX 10/11/12, Vulkan, etc.)
Better than nothing, but they've painted themselves into a corner with that decision (admittedly, it was the easiest route... but not the best).
Better than nothing, but they've painted themselves into a corner with that decision (admittedly, it was the easiest route... but not the best).