Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.
"This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
This must be one of the most relaxing games I've ever played. Sure, there are some action elements when dealing with enemies. But other than that we've got a very soothing atmosphere, which helps to relax and a sense of mystery all around you. I admit that at the beginning it was hard to understand the positive feedback, but after a while I was hooked and craved for more. A basic weapons, a history to unravel and calm breeze while going through the woods.
I will replay the whole story, I'm sure about it since it's a compact game. It's a bit worrying that Blackpowder Games aren't making anything new. Ex-Monolith guys that made NOLF and F.E.A.R unlike many other veterans didn't fail in going indie.
I had Wagner's "Flight of the Valkyries" going through my head in this encounter.
Later I encountered their dad.
He was one ugly motherfucker.
I've heard negative things about Return to Na Pali, especially from our resident Unreal spokesman DraQ, but I really enjoyed RTNP: Ultimate Edition, which added several extra levels.
Overall good and varied level design, with only a few that felt too large and tedious (one Temple and the Factory). But no level to match Bluff Eversmoking, though.
I liked the new enemies, from the small dinos hunting in packs, the bots that added an extra challenge, and especially the little goblin dudes wielding Flamethrowers were nasty. Some enemies were patroling; I don't remember that in Unreal.
New weapons were OK. Liked the grenade launcher. Flak Cannon still rules against most enemies, though.
I really enjoyed SS2, but it's shows that the game was being rushed near the end. The respawning enemies can get really annoying... but without them the game becomes a walking simulator. The combat is awful. The Dark Engine shines with thief but here... also the developers abused the placement of the fucking turrets (literally near the end they are in every corner).
Overall 8/10. SS1 is better in most aspects but the atmosphere in SS2 is top notch, i was always on edge with only a few rooms to relax but i could always heard the hybrids searching for me.