Johannes
Arcane
If you can't see ANY benefit RTwP has over TB, the problem is in your tunnel visioned head.
If you had ever played Dungeon Master, you wouldn't be engaging in such hyperbolic silliness. Plus Chaos Strikes Back, UU: The Stygian Abyss, Daggerfall, Planescape: Torment, Morrowind, the Souls series (albeit borderline RPGs), and Dragon's Dogma: Dark Arisen. With the notable exception of PS:T, which was unfortunately saddled with Bioware's execrable RTwP system, not only would none of these games have benefited from being turn-based, but it would have invalidated their entire design.i don't think there is any possibility of an RPG being in any way significant if it is not turn-based.
A damn fine puzzle game with exploration and resource management. Most people who aren't completely retarded would say that makes it a game worth playing.What is Dungeon Master but a casualized take on tile-based dungeoneering using a party of adventurers?
If you can't see ANY benefit RTwP has over TB, the problem is in your tunnel visioned head.
^This.RTwP probably oughta be more like 7,62 High Calibre than BG, honestly.
a proof of how artificial Turn-Based combat is, and made a game where time is key, and decisions must all be taken on the fly, counting every second.
^This.RTwP probably oughta be more like 7,62 High Calibre than BG, honestly.
BG's RTwP is focused on accessibility and being dynamic (aka fit short attention span).
7.62 on the other hand, was designed to deliver realistic simulataneos combat. The devs specifically said they think stuff like Attacks of Opportunity are bullshit, a proof of how artificial Turn-Based combat is, and made a game where time is key, and decisions must all be taken on the fly, counting every second.
- You had to go up 6 levels
- Hence, you had to fight a lot of enemies
- Back when there was no info on the game and no internet, it was all exploration of unknown areas, anything could come up
- I think that the turn-based combat would have possibly affected exploration negatively: with RTwP, you venture into an area, you're ambushed by wolves, you're fucked. But that counts as exploration. With turns, I'm not so sure this can be replicated.
- A turn-based game would have less encounters (also, less trash mobs, certainly) lest it would drag forever. BG was a long game, fat with content at the time of release.
- You had to go up 6 levels
- Hence, you had to fight a lot of enemies
- Back when there was no info on the game and no internet, it was all exploration of unknown areas, anything could come up
- I think that the turn-based combat would have possibly affected exploration negatively: with RTwP, you venture into an area, you're ambushed by wolves, you're fucked. But that counts as exploration. With turns, I'm not so sure this can be replicated.
- A turn-based game would have less encounters (also, less trash mobs, certainly) lest it would drag forever. BG was a long game, fat with content at the time of release.
Play Pool of Radiance please
It's EGA. 320x200. What do you need more?What about the graphics?
It's EGA. 320x200. What do you need more?What about the graphics?
Wut? Turn-based D&D (KoTC on the top) is infinitely better than Bioware garbage.For me, turn-based done right is something along the lines of Fire Emblem, and that's dubbed SRPG (S for Strategy). Or, Phantasy Star, whose quality was amazing in most of its parts.
YesIs Diablo a dumbed down game?
It's EGA. 320x200. What do you need more?What about the graphics?
Yup, PoR much better game than BG.Sorry, but I don't think comparing with a game from 10 years before (counting from 1998) makes any sense.
"Technology" they say. Darklands was RTwP before BG. And it was much earlier.The leap on technology is immense, therefore the devs feel entitled to try new things with the new things available.
Bullshit.About which game is better, it's a matter of taste, mostly. Likewise a Sonic game released today can't be compared to the original, even if I like the original better.
Don't play dumbed down shit. Problem solved.The argument can be made that investment on graphics further dumbs down the games, but hey, what can we do.
Even its bugs were magnificent!Dark Sun does everything right.
Knights of the Chalice. :yawn:Also, it seems that the classics can't be replicated, now we have to get games appropriate for this era.
No, you always could dig deeper and finally play something like Demon's Winter or Shard of Spring.And I kinda agree this is a dumbed down era, but still good things can be found. If you stick to the classics though... no luck.
Don't use full 3D. Problem is solved again. Also it's not real problem. Just don't forget to implement grid movement.Taking the example of Pool of Radiance, I don't think it can exactly be replicated with full 3D graphics. Not only would the experience change, but probably some qualities must be cut out.
No it isnt, its real time strategy with a pause function added to cope with complexity. I liked microing stuff in starcraft, C&C red alert, or KKND or age of empires, or dune II or a whole lot of other RTS that were very enjoyable. The problem with RTwP is the lack of understanding of this concept, you end up with games like darklands or sits, or even worse, PoE.RTwP is fucked up by nature.
Aye, it was. Sadly ToEE encounter design was so bad that i still rather go through any of the big battles in BG2 than anything in ToEE.A thing of beauty? You have no aesthetic taste, Lhynn.. ToEE's combat system is a thing of beauty.
Sure you dont, it helps tho.You don't need hexes for TB to be good. See Jagged Alliance 2 and ToEE.
Then I would play them again, silly. Works fine for me.Yeah, but when you've played all the fabled games of yore, what then?