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Vapourware Scam Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

vean

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Jan 3, 2016
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I like how they're getting 10 fps in the presentation and using motion blur to hide it
 

praetor

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if the alpha from the video comes out (if they say by end of the year, i'm guessing spring/summer 2017), that tech demo alone will have more and more varied gameplay than NMS, ED and every Derek Smart game combined. i want them to release 3.0 in a better state than what they showed just to see the codexers in this thread have an aneurysm. it will be hilarious.

it's just a pity that ED has the far superior art design and flight model (and a lead designer who shouldn't be put in charge even of mobile shovelware)
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
if the alpha from the video comes out (if they say by end of the year, i'm guessing spring/summer 2017), that tech demo alone will have more and more varied gameplay than NMS, ED and every Derek Smart game combined.
:hahyou:
Good joke. I know it is cool to hate on ED, but you know that the SC alpha will be a half-assed "game" in this state. ED might be grindy, but it is a full fledged game at least.
 

Deleted member 7219

Guest
Eurogamer had an article on this and some one in the comment thread said that this presentation was available to play through in the game itself. I'm a backer, so I thought I'd download it again and see if it was true. It isn't.

Also, the performance and lag is absolutely terrible. Performance shouldn't even be a thing here - the game doesn't actually look that great. There's a horrific blur everywhere which you can't turn off. Lag shouldn't even be a thing in 2016.
 

praetor

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if the alpha from the video comes out (if they say by end of the year, i'm guessing spring/summer 2017), that tech demo alone will have more and more varied gameplay than NMS, ED and every Derek Smart game combined.
:hahyou:
Good joke. I know it is cool to hate on ED, but you know that the SC alpha will be a half-assed "game" in this state. ED might be grindy, but it is a full fledged game at least.

ED is a badly designed game in almost every way. "grindy" doesn't even begin to describe it. the flight model is excellent and it's the only thing that saves it from being truly terrible... it's a clusterfuck of shallow, boring and repetitive mechanics. and yeah, i stand by my statement that the build shown in the video above contains more and better gameplay than all those games combined (and i tell you that as someone who has spent inordinate amounts of time in ED and owns all the most expensive ships)
 

DeepOcean

Arcane
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Nov 8, 2012
Messages
7,395
I don't think it is scripting on that, if it was some demonstration without any promise of going on alphas, like that fishy FPS module thing, I would be suspicious but if they are promising all this will end on the next alphas, it would be pretty dangerous to show all this scripted stuff just for dangerous massive disappointment when the 3.0 version arrives later. Still, if it is all true, that station is pretty big, that measn ALOT of content, guess each star system will have only one of thoses if they gonna have one.
 

Haba

Harbinger of Decline
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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Also, the performance and lag is absolutely terrible. Performance shouldn't even be a thing here - the game doesn't actually look that great. There's a horrific blur everywhere which you can't turn off. Lag shouldn't even be a thing in 2016.

Yes, and imagine all of the "cool" stuff they are showing with 50 players in the scene... or 1000? Even if we forget the serverside implications, the simple act of docking/launching will be a literal nightmare.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,875
Yes, and imagine all of the "cool" stuff they are showing with 50 players in the scene... or 1000? Even if we forget the serverside implications, the simple act of docking/launching will be a literal nightmare.

From start they were saying something like 50 people per instance will be the max so i don't know where you get 1000. Their instances also will be dynamic not fixed so they will be able to scale accuracy the closer your are to someone, add/remove players and so on depending on what is happening on screen.

Huge battles with be mainly consisting of AI with instances with people in it.
 

Grotesque

±¼ ¯\_(ツ)_/¯
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Vatnik
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Apr 16, 2012
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Divinity: Original Sin Divinity: Original Sin 2
I can see the future...

- Hardcore crunch time to get 3.0 out before Christmas.
- The release will be buggy and unstable.
- The servers will frequently fail because too many will try to connect.
- The poor bastards working server maintenance will curse their days.
- Forums will overflow with butthurt vs. apologists fights and reproachful man-children shouting, "Why aren't they working their winter holidays ass off?"
- Derek Smart takes the stage announcing yet another impending doom and how his game is better.
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,594
I can see the future...

- Hardcore crunch time to get 3.0 out before Christmas.
- The release will be buggy and unstable.
- The servers will frequently fail because too many will try to connect.
- The poor bastards working server maintenance will curse their days.
- Forums will overflow with butthurt vs. apologists fights and reproachful man-children shouting, "Why aren't they working their winter holidays ass off?"
- Derek Smart takes the stage announcing yet another impending doom and how his game is better.
:desu:
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Perkel is like an information booth for all the ignorant that bash SC without even knowing the basics about this project.
Basics are that it has enormous scope creep and has missed a million milestones by now. But hey, 118 millions outweigh the fact that they're trampling all over any "healthy project" metrics out there, and it's all ignorance to be wary of these facts, because gravity got cancelled for the North Korea's space project and they'll just walk their way to the moon on foot.
 

Kingston

Arcane
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Jan 13, 2007
Messages
4,392
Location
I lack the wit to put something hilarious here
http://www.twitlonger.com/show/n_1sp1bib

Quick thoughts on Star Citizen Gamescom 2016
It's all bullshit. It's staged using an R&D dev branch which was already shown two weeks ago and CLEARLY STATED BY THE DEVS to be in R&D and (I quote): may never be done.

Sources say it was heavily scripted, and even that quest giver animation was done last month specifically for THIS canned/scripted Gamescom presentation.

Even the barren moon used for the procgen, anyone with access to CryEngine can put together in a weekend.

Note that they did this SAME thing ELEVEN months ago when it too was "coming soon". That was the Nyx (https://vimeo.com/137655209) base. Still MIA.

Aside from that, this was 2 clients in a controlled environment on a private local LAN server. Which is NOT indicative of the shit that was being streamed just days before at the show. And THAT version which is the 2.4x kernel, is still largely broken. Which, when you think about it, is hilarious that the 2.5 build they were hoping to use, is somehow a LOT worse than that one; so they couldn't even use it.

It's all designed to show "progress" where there is none. This was more to appease the whales (stuck in Sunk Cost Fallacy), and somehow con new gamers into giving them money because they DO need the new money.

Thing is, if this was 2 years ago, and they hadn't done this SAME SHIT before with various builds at PAX, GDC, E3, Gamescom, CitizenCon, nobody would care. But now, FIVE years - and going into year SIX and $119m later, this is still a pre-Alpha proof-of-concept tech demo that's nothing more than a glorified CryEngine mod.

Then there's Star Marine which they shit-canned months back. I wrote a huge blog about it amid the uproar. Then Chris went on the record and said that he was "annoyed" that people are asking about something that was "already in the game". Yes. With a straight face, he said that SM was already in the PU and being played.

Now that State and Fed officials are looking up their skirt, and given the fact that Star Marine - as a separate module - was PROMISED and PROMOTED for over FOUR years, all of a sudden, it's back again. That's what happens when you start to worry about the legal liabilities of your actions.

Not to mention the fact that the games were due out in Nov 2014. It's now Aug 2016. And neither Star Citizen nor SQ42 is going to be released before year end. So this Nov makes BOTH of them TWO YEARS late.

NONE of this sways my opinion about the game. They can't build it. They don't have the tech. They don't have the expertise. And now they've run out of TIME and MONEY.

Anyone who thinks this "game" is ever seeing the light of day, should just ignore me and go give them money.

To be CLEAR: This is NOT about raging against them for "trying". It's about HOW they've LIED CONSISTENTLY while raising money for a game they KNOW FULLY WELL they can't build. Also, it's not about whether or not it's alpha, pre-alpha, a tech demo or any of that. It's about THIS being WHAT they have FIVE years and $119 MILLION dollars later. Anyone who thinks that's somehow OK, SHOULD go give them money. Long after this shit-show collapses, most of us will just be staring into the abyss where dreams go to die.

It's amazing to me how Shitizens are claiming "victory" over a scripted demo based on wonky R&D. Like the games were suddenly delivered. Even as they conveniently ignore/forget that CIG have done this same very thing many times before and NONE of that is IN the game right now. Shitizens wanted "something" to tide them for the next 6 months. then come Dec 2016, they're going to (again) pretend Gamescom 2016 never happened. Meanwhile, they're completely oblivious to the fact that NEITHER Star Citizen now SQ42 is a 2016 release & BOTH will be 2 YEARS late in Nov 2016
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,020
Divinity: Original Sin Divinity: Original Sin 2
IMG_9787.JPG
 
Joined
Jan 7, 2012
Messages
14,276
Little known fact: women are attracted to men with lots of disposable income and poor spending habits. Meet up with other Star Citizen hotties today.
 

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