Shackleton
Arcane
So I was making an attempt to get stuck into DOS2 when I realised what it was that has massively been bugging me about plenty of recent RPG's- the retarded crafting mechanics, or more specifically, the gathering of materials for the crafting. When the fuck did it become the norm for games to fill every container with semi-random junk that you just have to hold onto in case it turns out that the 'cum-soaked tissue' that you found in a bin three hours ago is a vital component of an 'Ultimate weapon of Doom +10'?
I mean, I liked crafting way back when I played MMO's because although it took time, you usually got the components from the mobs you killed or from mining nodes. To me, this was a much better way of gathering materials than searching every dustbin, crate or bedside table in the hope of finding a paperclip or some shit. It's seriously killing my desire to play DOS2 because bloody containers are everywhere! The gameplay loop is 'click on location, walk to it slowly and if there's no mobs, click on every item that can open and transfer all. Repeat.'
I suspect this is something else we can blame bethesda for, as I know all their hiking simulators have been filled with junk to pick up, but Witcher 3 did this as well, as did DOS1. Please god tell me ELEX doesn't do it before I give into temptation and buy it. The Gothic's were pretty good like this as they used the node system before everyone went retarded.
Yes, I know it's up to me whether I bother with all this, but I don't think I'm a special snowflake. I bet the vast majority of players pick up everything in every container in the hope it's useful, but does this really add anything worthwhile to the damn game? Making a useful item or weapon/ armour should be the result of actual challenging gameplay surely, not just constant container OCD?
I mean, I liked crafting way back when I played MMO's because although it took time, you usually got the components from the mobs you killed or from mining nodes. To me, this was a much better way of gathering materials than searching every dustbin, crate or bedside table in the hope of finding a paperclip or some shit. It's seriously killing my desire to play DOS2 because bloody containers are everywhere! The gameplay loop is 'click on location, walk to it slowly and if there's no mobs, click on every item that can open and transfer all. Repeat.'
I suspect this is something else we can blame bethesda for, as I know all their hiking simulators have been filled with junk to pick up, but Witcher 3 did this as well, as did DOS1. Please god tell me ELEX doesn't do it before I give into temptation and buy it. The Gothic's were pretty good like this as they used the node system before everyone went retarded.
Yes, I know it's up to me whether I bother with all this, but I don't think I'm a special snowflake. I bet the vast majority of players pick up everything in every container in the hope it's useful, but does this really add anything worthwhile to the damn game? Making a useful item or weapon/ armour should be the result of actual challenging gameplay surely, not just constant container OCD?