T3CH
Novice
- Joined
- Aug 7, 2012
- Messages
- 1
Hello Forum!
This is my first post so I thought it only appropriate to start a topic about my most unique rpg that I've run/am running: Sauce; or better pronounced, "Sou-sssssssss".
I'm using the highly adaptable Unisystem (which is what All Flesh Must Be Eaten uses) to create a universe similar to that in the novel "John Dies At The End" written by David Wong, which I implore you all to give a read.
Before I go into detail as to what makes up this RPG, I'd like to note that anyone who intends to read John Dies At The End should do that first, so as to not have things indirectly spoiled for you.
Now...
The idea is that the players have at some point in their past come in contact with either the street drug Soy Sauce (which acts like a dimension doorway inadvertently allowing the taker to think at hyperspeed and reach a celestial state of out-of-bodyness) or some form of celestial/ cosmic force. Think Lovecraft.
Sometimes immediate, sometimes built up over time, they are exposed to the real world living amongst ours. Once seen, things can't be unseen.
Before you know it, the players are being attacked by lustful vending machines, hellishly mutated come-to-life McDonalds Mascots and if they dare progress, eventually nightmarish horrors of inexplicable madness. All the while a story is developing around the characters siphoning from their jaded past and current actions.
Of course, this is a Pulp style story...
The players find that harnessing the power of nonsense can work greatly to their advantage.
"Break open those crates! They must have ammo in them!" actually usually works given the correct situation. This isn't to say that the players get to do anything they want because they figure it so, but it does mean that if they play their cards right, dinosaur mounts aren't out of the question.
As they battle both lesser demons and greater gods of destruction, they begin to learn what they can and what they can't combat by earthly means. This RPG is heavily story based, with myself attempting to grow the players entwined with the story of their characters. Sure, death isn't something that happens (often) with my party, but equally discerning consequences can result from bad decisions (permanent maiming, the death of adorable NPCs and occasionally, the beaten in skull of one’s own mother had they invoked the wrong powers without the proper countermeasures.)
So, that's the game I'm running atm. Was just wondering what you all here on RPG Codex think of my little play-around.
This is my first post so I thought it only appropriate to start a topic about my most unique rpg that I've run/am running: Sauce; or better pronounced, "Sou-sssssssss".
I'm using the highly adaptable Unisystem (which is what All Flesh Must Be Eaten uses) to create a universe similar to that in the novel "John Dies At The End" written by David Wong, which I implore you all to give a read.
Before I go into detail as to what makes up this RPG, I'd like to note that anyone who intends to read John Dies At The End should do that first, so as to not have things indirectly spoiled for you.
Now...
The idea is that the players have at some point in their past come in contact with either the street drug Soy Sauce (which acts like a dimension doorway inadvertently allowing the taker to think at hyperspeed and reach a celestial state of out-of-bodyness) or some form of celestial/ cosmic force. Think Lovecraft.
Sometimes immediate, sometimes built up over time, they are exposed to the real world living amongst ours. Once seen, things can't be unseen.
Before you know it, the players are being attacked by lustful vending machines, hellishly mutated come-to-life McDonalds Mascots and if they dare progress, eventually nightmarish horrors of inexplicable madness. All the while a story is developing around the characters siphoning from their jaded past and current actions.
Of course, this is a Pulp style story...
The players find that harnessing the power of nonsense can work greatly to their advantage.
"Break open those crates! They must have ammo in them!" actually usually works given the correct situation. This isn't to say that the players get to do anything they want because they figure it so, but it does mean that if they play their cards right, dinosaur mounts aren't out of the question.
As they battle both lesser demons and greater gods of destruction, they begin to learn what they can and what they can't combat by earthly means. This RPG is heavily story based, with myself attempting to grow the players entwined with the story of their characters. Sure, death isn't something that happens (often) with my party, but equally discerning consequences can result from bad decisions (permanent maiming, the death of adorable NPCs and occasionally, the beaten in skull of one’s own mother had they invoked the wrong powers without the proper countermeasures.)
So, that's the game I'm running atm. Was just wondering what you all here on RPG Codex think of my little play-around.