Nice teaser, loved the music. Anyone knows what it is?
I pirated the beta last night and I felt pretty much the same, the game is complex, the world is huge, the setting is interesting, but the overall game feels a little shallow, maybe it's the story or the missions.I spent some time with the recent beta, but I admit, I didn't go to far.
Some first impressions:
Pretty much as expected, its barely playable at the moment due to many, many annoying bugs and a general lack of polish
I've seen agents are often getting stuck or falling through the geometry into oblivion, but thankfully It doesn't happen too often. It seems to have gotten worse since alpha, but
that's probably due to more code.
Agent customization is almost over the top, you can scan random pedestrians to look for a suitable material for cloning that'll give you a boost to your stats.
Furthermore, you can unlock abilities with skillpoints, my only gripe here is that everything looks useful, and you gain the points pretty slowly.
And then there's the loadout selection, weapon mods, augments (I've yet to see any though). Plenty of stuff to do here.
The presentation is good, I think it really does justice to the originals and give you that cyberpunk feel.
The actual gameplay is pretty much sandbox, once you're done with the tutorial stuff, you're free to roam the city, do sidequests and build up your team to tackle the big missions.
Combat is very different from what you remember from syndicates, each character has a class and a bunch of useful abilities. Firefights are more dependant on cover, and are less clicky clicky.
Overall, it has more depth and feels more strategic, but I am not sure if its in a good way. Somehow, somewhere, the feeling of wanton destruction has been lost.
Maybe its pick up once I unlock more boomsticks and character abilities, we'll see.
On the other hand, it's nice to be able to use actual stealth from time to time.
I can't put my finger on it, but my biggest gripe so far is that the game looks like it's got all the pieces, but it all somehow doesn't come together as a fun game.
Maybe its just me, maybe its deviated too far from the original formula, or perhaps it just needs a tiny bit of spit and polish, or maybe I need to spend more time with it and readjust.
On the one hand, I welcome the added depth and challenge, but I think its something wrong when the game's main attraction - the firefights - feel like a bother sometimes.
This is especially painful when the police come sniffing around your ass for no apparent reason, forcing you to waste precious time swatting them. And the fuckers will come at you in droves.
I haven't checked the fps or anything, but it runs acceptably on a 660 GTX.Does it still run like garbage?
Finished SR:HK in half a day. Now I want more little computer people to dismember and attach cybernetic limbs to. Can anyone who has EA comment on how feature-complete it is at this point?One week after SR HK ?
Unless SR is very short, it seems like a weird timing.
I still can't get over the fact that nobody seems to care about the lack of environmental destruction, I mean the vast majority of gaming "journalists" obviously never played SWARS but backers of Satellite Reign and Codexers!?
SWARS creators intended environments to not be destructible. However, code and graphics were so horrible that buildings would collapse when meeting with projectiles.I still can't get over the fact that nobody seems to care about the lack of environmental destruction, I mean the vast majority of gaming "journalists" obviously never played SWARS but backers of Satellite Reign and Codexers!?
Blowing up entire buildings and even entire cities was erm groundbreaking and a huge part of what made SWARS SWARS, one can sadly still only imagine how awesome this kind of full environmental destruction could be on 2015 hardware but then again this is a Unity game and apparently it already runs p bad in its current "static" state.
Are there no Nuclear Grenades and... Satellite Rain in Satellite Reign or what?
And then RF: Armageddon came out...You are aware that Red Fsction: Guerrilla (made a few years ago) surpasses the original in terms of destructible environment and physics simulation in most respects, right?
You are aware that Red Fsction: Guerrilla (made a few years ago) surpasses the original in terms of destructible environment and physics simulation in most respects, right?
You are aware that Red Fsction: Guerrilla (made a few years ago) surpasses the original in terms of destructible environment and physics simulation in most respects, right?
More like 'everything declines in a perfectly straightforward slope down' is a false rule.The exception proves the rule.
Guerrilla's destruction mechanics are a lot more complex than the original Red Faction's, which amounted to little more than 'hey, you can create a hole in the ground...that leads to nowhere'. Besides, the technology was still there, Volition/THQ just focused on a different sort of destructible environment.
No, I am not. Please show me a video where they dynamically deform the terrain.