I could talk about how the game's artstyle is greatly improved from Scarlet Grace, especially during battles with character models that don't betray the game's roots on a much more restrained platform. I could talk about Kenji Ito's incredible music for the game, as always. I could gush for days about the unique vocal tracks tied to specific boss fights, and in some cases specific characters. At the end of the day, however, those aren't the core of what makes Emerald Beyond a triumph. Where SaGa: Scarlet Grace was a series of puzzle boxes, Emerald Beyond embraces the idea of totally disparate worlds, even if the gravity of the player's actions don't immediately make themselves clear - and, if players likely won't get the bigger picture until multiple playthroughs deep.
I feel that's a tough ask for the average RPG fan; and it makes recommending Emerald Beyond to those unversed in Kawazu's picture of the RPG a difficult proposition. For anyone that's already a fan of SaGa, however, it was never really a question if Emerald Beyond would be for you. This is a SaGa for SaGa fans, and in truth I couldn't be happier any other way.