I think is due to that the games are hard to get in with obscure systems and questing with too much freedom. You can screw your character progression or not now how to proceed in the walkthrough without external help.Shame that even on the Codex SaGa is very niche. Seems like no one else is interested in this.
I've been playing the living shit out of it, but I try to avoid spoilers, so I barely post about it.Shame that even on the Codex SaGa is very niche. Seems like no one else is interested in this.
Nice misspelling of Final Fantasy II.Don't sleep on the original SaGa game, Final Fantasy Legend (ignore the name). Short, simple, but very fun for what it is.
Not the same game.Nice misspelling of Final Fantasy II.Don't sleep on the original SaGa game, Final Fantasy Legend (ignore the name). Short, simple, but very fun for what it is.
I know, it's a common joke about the 'original SaGa game'.Not the same game.Nice misspelling of Final Fantasy II.Don't sleep on the original SaGa game, Final Fantasy Legend (ignore the name). Short, simple, but very fun for what it is.
Does it have New game + like the Saga Frontier remaster? Curious what is unlocked after winning.Smoked Saruin. Good game. Next time I'll do things different since I made some poor choices along the way, but that's to be expected for your first time through a SaGa game.
Yes, there is NG+. You can carry everything if you want. There's a checkbox for Gold, Jewels, Items, Skill Levels, Techs, Monster Rank, BP, Attributes, HP, Classes, etc.Does it have New game + like the Saga Frontier remaster? Curious what is unlocked after winning.Smoked Saruin. Good game. Next time I'll do things different since I made some poor choices along the way, but that's to be expected for your first time through a SaGa game.
I'm not even sure what that is referring to. The only metric that seems to matter in the game is Event Rank and I didn't think that was different between versions.slower passage of time
The slower passage of time is based on the NA release. The JP version had faster rank ups, which is normal in this version. Dunno if that really makes the game harder or not, but it does make the timing on quests tighter. Didn't feel like it was the end of the world. I missed out on some "crucial" quests for equipment but was able to get those same items from treasure chests later. There was a bug in the NA release where treasure chests, mining nodes and monster drops didn't go up with your ER, but that has been fixed here, so getting high level loot is not so impossible anymore. In fact I was drowning in all the best upgrade materials after one cave run while legacy online posts lamented that getting even one was close to impossible.I'm not even sure what that is referring to. The only metric that seems to matter in the game is Event Rank and I didn't think that was different between versions.slower passage of time
Strange, because I feel right at home in Minstrel Song after finishing The Last Remnant, but TLR feels more streamlined to compensate for the larger number of characters, as customizing each one would probably be a nightmare in the long run.The Last Remnant had a bunch of obfuscated mechanics/systems as well, but I liked the gameplay and art style better than Minstrel Song.
The Last Remnant had a certain memetic charm to the game with frogger mages, and big fish bros with cheesy grins on their faces smashing stuff with axes and clubs. There's really nothing I can point to about this game's world or character designs that I found to be even mildly entertaining. I thought Saga 1 had a similar type of charm to it, and I even liked the art style of Saga 2 as well.Strange, because I feel right at home in Minstrel Song after finishing The Last Remnant, but TLR feels more streamlined to compensate for the larger number of characters, as customizing each one would probably be a nightmare in the long run.The Last Remnant had a bunch of obfuscated mechanics/systems as well, but I liked the gameplay and art style better than Minstrel Song.
Fists and Bow are pretty much the 2 best weapons IMO. Especially fists when you don't have money for weapons, but saving up enough gold to buy that Kjar Bow and get some +DP modifier on it via crafting makes things go a lot smoother. 3 guys specced fists, 1 person on bow, and the 5th spot was a mage. I turned Barbara into a Mage. I sparked Millionaire on Bow pretty quickly, and that attack with a Kjar bow with a +3 DP mod on it just cleans up trash in a big way. So, it's not that I couldn't beat this game, it's just that the game wasn't fun. Mind blast on a mage is a pretty good AOE as well, so between Millionaire and Mind blast, I had AOEs covered, and my fist guys typically used jackhammer, or a similar mid-tier tech as their standard attacks. I had the fist guys on defensive so they took less damage, and that really helped a lot with damage mitigation. Fists also get a heal+regen, which helps a lot as well, and bow gets a phoenix arrow move that heals. So, all my characters had heals in one form or another. That zapper move on bow, the one that shoots a huge lightning bolt appears to ignore physical defenses, and it seems to combo well with fist techs. Kjar Sentinel class is very good, so that's one of the classes that's worth spending some jewels on, IMO. Pair that with a Kjar bow, and it's pretty strong. I got several pieces of electrum material, and it's quite good for putting +DP mods onto weapons, you take a damage cut, but it's worth it if it allows you to frequently use DP heavy attacks for low to no cost. I'm told that the Roselian Mage class is busted with spell synthesis and can trivialize the game. So, if I was looking to meta game this shit, I'd have pumped Roselian Mage.If finding out how stuff works is not your cup of tea then yeah that's just the way of it. I wouldn't say the mechanics are any obscurer than in previous SaGa games, but this game does punish experimentation quite a bit with how tight the resource economy is on your first play. You don't really have money and jewels to fuck around with, although this new release does help with the money part due to the fixed scaling rewards that I mentioned a few posts back. You get more good items which means you can sell them off for gold to buy spells and stuff a bit more liberally. Ironically Unlimited SaGa is pretty much just a more streamlined version of Minstrel Song, although with a real turkey of a combat system.
Still, I managed just fine. This was my first time playing Minstrel Song and each hour for the first few hours was a feeling of great joy and satisfaction as I understood what each system and mechanic did and how they come together to create a very elegant and cohesive game. Experience with previous SaGa games helps a bit, though mostly with just having the correct expectations of how things will pretty much go down.