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https://www.rockpapershotgun.com/da...ompanions-and-his-cancelled-planescape-sequel
Gaider actually disliked romances:
He was also the Chris Avellone of Bioware:
Zevran from Dragon Age Origins was originally meant to be gay but Bioware thought that was too niche and insisted on bisexuality:
Beampup tried and failed at BG3:
Beamdog's cancelled Planescape game was in fact a Torment sequel. Bullet. dodged.
Gaider is aware it would have caused a shitstorm:
I know Chris Avellone would no longer want this dishonorable coward sullying his work.
Gaider actually disliked romances:
“It’s incredibly weird for anybody who knows me that I’ve become the romance guy,” David Gaider tells me. “I’m the least romantic guy. Especially when I get to the characters saying ‘I love you’ to each other…” Gaider mimes the sickliness of the scene and his own horrified response. “Apparently I did it so well on Baldur’s Gate II that James Ohlen kept handing me this stuff. And, god, I hated it so much.”
...
“James Ohlen came up with this idea of romances as something cool to try as a lark, not even thinking that they would be noticed much,” Gaider says. “I was just happy to be along for the ride. We had four romances and I did three of them, and that was really just Lukas Kristjanson and I sitting down, figuring out time-based conversation triggers so that your relationship grows.”
He was also the Chris Avellone of Bioware:
But Gaider’s new career gathered speed quickly. Baldur’s Gate II’s lead designer, James Ohlen, loved the work he was producing and the rate he was producing it at. “They called me 'The Machine' back then, because I wrote so quickly,” Gaider says. “Baldur’s Gate II had 1.2 million words in total, and I think I ended up writing about half just on my own.”
Zevran from Dragon Age Origins was originally meant to be gay but Bioware thought that was too niche and insisted on bisexuality:
“It’s hard, especially for the younger audience today, to think of what it was like back then in the early 00s,” he adds. “Even when we started Dragon: Age Origins, on many levels, there was a lot of trepidation. I had a character I wanted to make gay - Zevran, the assassin. And they were still going, ‘Oh, well, you know that’s a really small part of the audience, so if we’re going to do that much content for it let’s make him bisexual at least’. So he can do double duty.”
Beampup tried and failed at BG3:
The solution was to depart Bioware, Gaider’s home for 17 years. At the gym, he met another of the studio’s co-founders, Trent Oster - who by that time had set up Beamdog and put out the remasters of Baldur’s Gate and Icewind Dale. Gaider joined up as creative director, and helped pitch a pre-Larian version of Baldur’s Gate III to Wizards Of The Coast. “We didn't really think we would get that,” he says. “But we took a shot at it.”
Beamdog's cancelled Planescape game was in fact a Torment sequel. Bullet. dodged.
The project Gaider really wanted to make was a sequel to Planescape: Torment. “We flew down to Wizards Of The Coast and they loved it,” he says. The plan was to have events in 5th Edition Planescape coincide with those of the game - and to incorporate elements of Gaider’s story into the tabletop setting. “I came up with what I felt was a really strong story and a follow-up,” he says. “We’d done all the documentation and made all the characters, started the plots. We were ready to start writing. And then it fell apart. My impression was always that the funding just wasn’t there - Wizards Of The Coast wanted it to come from a third party.”
Gaider is aware it would have caused a shitstorm:
“When I think of it today, I wonder how well that would have gone over,” Gaider says. “Because the fans of Planescape: Torment are the most hardcore of the hardcore. Would they want their baby to be touched by the guy who did the romance stuff?”
I know Chris Avellone would no longer want this dishonorable coward sullying his work.