Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview RPS Interview: Jagged Alliance: Flashback Part Two

Whisky

The Solution
Joined
Feb 22, 2012
Messages
8,555
Location
Banjoville, British Columbia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
Tags: Full Control; Jagged Alliance: Flashback; Kickstarter; Rock Paper Shotgun

jaf1.jpg


Rock, Paper, Shotgun has released the second part of their excellent interview with Full Control about Jagged Alliance: Flashback. For the previous part, check it out here.

RPS: You mentioned mechanics that are never properly explained earlier – I get the impression, with JA 2, that nobody quite knew when to stop. You hear about feature creep pulling people off track or delaying games, or even preventing them from releasing altogether, but JA 2 seems like a game where people kept plugging new things into it and somehow it worked, it all came together. That’s rare, right?

Lund: (laughs) Yes! It is rare and that’s one of the issues when working with something like this. Where do you stop? And so we know that what’s important to the success is to have as much modding as possible. To utilise the community that’s still around in The Bear’s Pit and similar places. We want them to be able to add all the stuff they want into it.

Right now, they are sitting and modding a 15 year old game. It’s crazy. We want to give this brand another 10-15 years by moving into a 3d engine that allows for new kinds of modding. I’m really hoping that it gets that kind of success.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom