Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

RPGVault's E3 round up continues

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
<a href=http://rpgvault.ign.com/articles/517/517252p1.html>Part 2</a> of RPGVault's feature on E3 2004 vis a vis RPGs is up. In it, Jonric discusses the various games he saw at E3. The general consensus is that everything looks peachy. Here's a blurb on KOTOR2.

<blockquote>For developer Obsidian Entertainment, creating the sequel to BioWare's universally acclaimed original is probably a desirable task and an unenviable one at the same time, the latter because expectations are naturally sky-high. Based on a demo in publisher LucasArts' closed booth, there's every reason for fans to be optimistic the team will deliver. The Sith Lords seems poised to recapture and build upon the compelling feel of its predecessor with a strong story element, ample chance to follow the Dark or Light path as you please, lots of new cool Force powers to enhance the Star Wars experience, competitive visuals and more.</blockquote>

I don't think even BIS refugees will have trouble making a better game than BioWare's KOTOR, especially if they get the same excellent audio production values and engine. There's really nothing for Obsidian to do but improve.
 

Transcendent One

Liturgist
Joined
Nov 21, 2003
Messages
781
Location
Fortress of Regrets
I'd rather they ditch the engine and make something better of their own. But then again, PS:T was built on the awful IE and it turned out a phenomenal game. Plus none of the engines BIS developed were revealed as they all went to cancelled products (and FO engine technically came before BIS was formed), so it's hard to tell whether Obsidian would actually be able to make a solid engine themselves.
 

Nightjed

Liturgist
Joined
Jan 27, 2004
Messages
675
Location
Wasteland
There are waaaaaaaaay too many multiplayer oriented / mmo games in that article :cry:

Transcendent One said:
I'd rather they ditch the engine and make something better of their own. But then again, PS:T was built on the awful IE and it turned out a phenomenal game. Plus none of the engines BIS developed were revealed as they all went to cancelled products (and FO engine technically came before BIS was formed), so it's hard to tell whether Obsidian would actually be able to make a solid engine themselves.
Making a new engine takes a lot of times, maybe even years, if they want to milk kotor's success it has to be now :P
 

Transcendent One

Liturgist
Joined
Nov 21, 2003
Messages
781
Location
Fortress of Regrets
Can't argue with that, though it is a bit sad that a game with so much potential has to lose some of it's punch due to a crappy engine.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom