Spazmo
Erudite
<a href=http://rpgvault.ign.com/articles/517/517252p1.html>Part 2</a> of RPGVault's feature on E3 2004 vis a vis RPGs is up. In it, Jonric discusses the various games he saw at E3. The general consensus is that everything looks peachy. Here's a blurb on KOTOR2.
<blockquote>For developer Obsidian Entertainment, creating the sequel to BioWare's universally acclaimed original is probably a desirable task and an unenviable one at the same time, the latter because expectations are naturally sky-high. Based on a demo in publisher LucasArts' closed booth, there's every reason for fans to be optimistic the team will deliver. The Sith Lords seems poised to recapture and build upon the compelling feel of its predecessor with a strong story element, ample chance to follow the Dark or Light path as you please, lots of new cool Force powers to enhance the Star Wars experience, competitive visuals and more.</blockquote>
I don't think even BIS refugees will have trouble making a better game than BioWare's KOTOR, especially if they get the same excellent audio production values and engine. There's really nothing for Obsidian to do but improve.
<blockquote>For developer Obsidian Entertainment, creating the sequel to BioWare's universally acclaimed original is probably a desirable task and an unenviable one at the same time, the latter because expectations are naturally sky-high. Based on a demo in publisher LucasArts' closed booth, there's every reason for fans to be optimistic the team will deliver. The Sith Lords seems poised to recapture and build upon the compelling feel of its predecessor with a strong story element, ample chance to follow the Dark or Light path as you please, lots of new cool Force powers to enhance the Star Wars experience, competitive visuals and more.</blockquote>
I don't think even BIS refugees will have trouble making a better game than BioWare's KOTOR, especially if they get the same excellent audio production values and engine. There's really nothing for Obsidian to do but improve.