Stabwound
Arcane
- Joined
- Dec 17, 2008
- Messages
- 3,240
In the recent DA:O thread we got sort of side-tracked at one point talking about how the levelled loot system is boring as hell and doesn't feel like you're actually getting any more powerful because you're constantly getting equipment with +1 more defense than the last one, etc. It's like a crappy version of the Diablo system.
What I'm wondering is, are there any games where you can go exploring in difficult areas and find loot that matches the danger? Say, an optional challenging dungeon with a nice sword at the end, or a quest to hunt down a wizard where you can find/keep his awesome cloak. I know the Baldur's Gate series (and Icewind Dale, I think) does something like this, where most of the good equipment is picked off of "boss" characters who actually fight with and use the stuff on you. Of course they also do the stupidity with "magic" shops that sell a bunch of magic equipment, but whatever.
Diablo is basically the opposite of what I mean, where every random dog or goblin has a chance of dropping a unique item, but of course scaled to your level.
Any games that handle this well?
What I'm wondering is, are there any games where you can go exploring in difficult areas and find loot that matches the danger? Say, an optional challenging dungeon with a nice sword at the end, or a quest to hunt down a wizard where you can find/keep his awesome cloak. I know the Baldur's Gate series (and Icewind Dale, I think) does something like this, where most of the good equipment is picked off of "boss" characters who actually fight with and use the stuff on you. Of course they also do the stupidity with "magic" shops that sell a bunch of magic equipment, but whatever.
Diablo is basically the opposite of what I mean, where every random dog or goblin has a chance of dropping a unique item, but of course scaled to your level.
Any games that handle this well?