Xathrodox86
Arbiter
Some of them. I still preffer PnP.
And I responded to that earlier.I've said monocle RPG, not every RPG. I mean do we really have to argue that something written over moths by well paid professionals will end-up better written than something that was written in a week by a random person?
Did you just make that in MS Paint? You have skills.
MMORPGs are basically PnP RPGs without the flexibility of the imagination.
So you're saying in real life we can never have true freedom because we can't transcend the laws of nature?True freedom would imply some sort action that transcends the limits that are imposed to you.
So you're saying in real life we can never have true freedom because we can't transcend the laws of nature?True freedom would imply some sort action that transcends the limits that are imposed to you.
Perhaps you were trying to say cRPGs would be better if they were more simulation and AI and less script.
I ask this question because it seems that many of them that I have played can't quite capture the essence of tabletop roleplaying. It is hard to find a truly open world cRPG with the depth of their predecessors. There are cRPGs with good mechanics, sure, but many are quite linear, with a thin veneer of freedom. Should we rate these games based on their own merits, or how they compare to their older cousins, pen and paper roleplaying games?
somthing something
I sincerely pity you for never having played with a decent p&p group/dm.PnP advantages
- More freedom: in theory you can do everything allowed by your skills.
- You can count on a team of real people to role-play.
cRPG advantages
- Less freedom: you don’t have to worry about team members doing retarded shit that can ruin the whole campaign.
- You don’t have to depend on the availability of players and game masters to play.
- You are not subject to the lack of imagination, whims and irrational moral prejudices of the game master.
- You don’t have to throw a fucking dice every single minute.
- You can save. If you die, you don’t lose everything you worked for.
cRPGs won hands down.
I sincerely pity you for never having played with a decent p&p group/dm.
I sincerely pity you for never having played with a decent p&p group/dm.PnP advantages
- More freedom: in theory you can do everything allowed by your skills.
- You can count on a team of real people to role-play.
cRPG advantages
- Less freedom: you don’t have to worry about team members doing retarded shit that can ruin the whole campaign.
- You don’t have to depend on the availability of players and game masters to play.
- You are not subject to the lack of imagination, whims and irrational moral prejudices of the game master.
- You don’t have to throw a fucking dice every single minute.
- You can save. If you die, you don’t lose everything you worked for.
cRPGs won hands down.
It's not much, but here's a pity brofist.I know, my experiences were awful!
I agree about ToEE, but also some of the gold box games if you can get into those, they reminded me of the PnP experience, although somewhat longer and more drawn out..The fun of pnp comes from the human element, or how you can communicate and do fun shit with your friends. In crpgs there's none of this, and most of the times you can see things coming from miles away.
But as it was said, from a purely mechanical point of view, ToEE is probably the closest thing to the pnp experience we've ever seen so far.
Implying that most professional video game writers are on some kind of level.
Minor nitpick, but this isn't true... it's just that the GM is replaced by the developer instead for cRPGs. They can still code the game to do illogical, malicious, or flat out retarded shit to you if they want.cRPG advantages
- You are not subject to the lack of imagination, whims and irrational moral prejudices of the game master.
If cRPGs were the same as books or movies, I would be knitting instead. Interactivity is the only reason they are worthwhile, it's not just a bonus. It affects me more, because I'm allowed to shape protagonist (his/her story, not the world), connect to my creation in some way, unlike a book or a movie. Linearity is a domain of shooters. Engaging story is a domain of adventure games. Exploration is a domain of MUDs. Interesting combat mechanics is a must in strategy games. I don't find any appeal in those genres. cRPGs are hybrids, they adapt sophisticated combat mechanics, have an engaging story and allow some exploration, but for me those are secondary to the interactivity of the narrative, NPCs, and world in general.CRPGs engage you differently than PnP RPGs.
PnP RPGs live and die by the social interaction between you, the DM, and whoever else is playing. It's a party game in both senses of the word, and people tend to approach it the same way they do other party games.
CRPGs, on the other hand, are personal experiences. The interaction is strictly between you and the game. There is no socialization involved. You approach it as you would a book/movie, and it affects you in the same way those mediums do, with the added bonus of interactivity, which simply further the immersion when it's done well.
Think playing Smash Bros with your friends vs. playing Witcher 3 by yourself. How do you even begin to equate these two activities?
The best analogy with PnP RPGs is actually MMORPGs, not CRPGs.
MMORPGs are basically PnP RPGs without the flexibility of the imagination.