Iucounu
Educated
- Joined
- Jul 4, 2023
- Messages
- 679
Scenario: main quest sends your character visiting plot NPC, and after just a brief conversation the game suddenly gifts your character with multiple skill points, to be freely invested in any skill you like.
To me it's absurd. I can accept that your character gets better stats by doing something related to the skill, like better combat skill from actual combat, or talking shop with a sword instructor, or reading a skill book. But you shouldn't be able to increase combat skill from talking to your ex-girlfriend (unless she's a sword instructor).
Is this a normal and accepted mechanic in CRPGs? Do TTRPGs work the same, or do they hand out skill points in a more believeable manner?
To me it's absurd. I can accept that your character gets better stats by doing something related to the skill, like better combat skill from actual combat, or talking shop with a sword instructor, or reading a skill book. But you shouldn't be able to increase combat skill from talking to your ex-girlfriend (unless she's a sword instructor).
Is this a normal and accepted mechanic in CRPGs? Do TTRPGs work the same, or do they hand out skill points in a more believeable manner?