Sardine Dev Poster
Educated
It took so many posts until someone said Geneforge. Is the old codex guard truly on their way out? It's more likely than you think. Letting the meek populate the site... please.
Geneforge is certainly not considered in any way shape or form something that most codex "old guard" care about.Is the old codex guard truly on their way out?
You do realize Digimon (boy's tamagotchi) have stats they use to decide their evolution path right? Digimon World 1's core gameplay involves using the gym to train your stats until you're strong enough to explore different biomes. There is no way it wouldn't be considered a RPG.But it's not the only thing. Tamagotchi simulators are not RPGs.
It was about monster collecting and fighting, but I don't remember any raising mechanics.Monster sanctuary
They evolve don't they? I count that as raising, but collecting in general is enough.It was about monster collecting and fighting, but I don't remember any raising mechanics.Monster sanctuary
You do realize Digimon (boy's tamagotchi) have stats they use to decide their evolution path right? Digimon World 1's core gameplay involves using the gym to train your stats until you're strong enough to explore different biomes. There is no way it wouldn't be considered a RPG.But it's not the only thing. Tamagotchi simulators are not RPGs.
I wish there were more digimon game threads. The games are all janky but they're fun jank.
It took so many posts until someone said Geneforge. Is the old codex guard truly on their way out? It's more likely than you think. Letting the meek populate the site... please.
Most of the new monster raising stuff isn't Japanese. Pal world is the most interesting and it's Asian but not Japanese. The rest like Anode Heart are Western made based off of Japanese ideas.Geneforge 3 is the only one in the series I played at it was alright, if you want something more modern you'll have to look at Japanese games.
They still look extremely juvenile, might as well be Japanese games.Most of the new monster raising stuff isn't Japanese. Pal world is the most interesting and it's Asian but not Japanese. The rest like Anode Heart are Western made based off of Japanese ideas.Geneforge 3 is the only one in the series I played at it was alright, if you want something more modern you'll have to look at Japanese games.
How would you want them to look?They still look extremely juvenile, might as well be Japanese games.Most of the new monster raising stuff isn't Japanese. Pal world is the most interesting and it's Asian but not Japanese. The rest like Anode Heart are Western made based off of Japanese ideas.Geneforge 3 is the only one in the series I played at it was alright, if you want something more modern you'll have to look at Japanese games.
Geneforge 3 is regarded as the worst of them. Please to be giving the series another go, try the remake of 1 if you need fancy graphics and a peacock summon.Geneforge 3 is the only one in the series I played at it was alright, if you want something more modern you'll have to look at Japanese games.
Don't you make monsters in Final fantasy adventure games? (i.e. Saga)Don't sleep on SaGa Frontier. You don't really catch monsters, but some of your party members are classified as monsters. Whenever the party defeats an enemy monster they have a chance of absorbing one of enemy skills, in addition to that if a skill is absorbed monsters HP slightly increases. After you choose to absorb a skill the game chooses new form for monster character based on its current HP and available skills. I think it's pretty neat if you're interested in a stuff like that.
Thank you. That was what I was going to reply to the "Actual RPGs don't have monster raising mechanics" post. I actually played a game of Geneforge where my goal was to keep my creations alive through the whole game. Of course, I did get a few killed, but it made for a fun challenge, rather than just using them as disposable minions.Geneforge