Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,035
In case you missed this year's hype show, <a href=http://rpgvault.ign.com>RPG Vault</a> was kind enough to post an <a href=http://rpgvault.ign.com/articles/516/516339p1.html>overview</a> of <b>E3 2004</b>
<blockquote><b>Vampire: The Masquerade - Bloodlines</b>:
Troika's upcoming release seemed to draw considerable and deserved attention for its visuals, but the gameplay will be far more important in the long run. A conversation and demo with team leader Leonard Boyarsky reinforced and expanded my already keen interest. The polish and other efforts that go into the game between now and release will determine how good it ultimately is. What I can say at this time is that the components seem to be in place - a very capable developer, an intriguing property, strong technology, etc. - to provide the potential for a truly superior role-playing experience.
<b>Dragon Age</b>
Perhaps the biggest surprise of the show was the fact BioWare showed this project, even on a very limited basis, since release is likely at least two years away. The demo was based on proof of concept work; full details are available in the Dragon Age Preview at Neverwinter Vault. In terms of highlights, the game will be party-based, using a new engine capable of rendering battles with hundreds of participants. The rules system and IP will both be proprietary, the latter incorporating both familiar and original fantasy races. Given the time frame noted earlier, how soon we'll see more information is open to question, but you can bet we'll be watching keenly for each and every tidbit.</blockquote>They even mentioned currently controversial <b>Guild Wars</b>, so you can follow the link and see what all the drama was about.
<blockquote><b>Vampire: The Masquerade - Bloodlines</b>:
Troika's upcoming release seemed to draw considerable and deserved attention for its visuals, but the gameplay will be far more important in the long run. A conversation and demo with team leader Leonard Boyarsky reinforced and expanded my already keen interest. The polish and other efforts that go into the game between now and release will determine how good it ultimately is. What I can say at this time is that the components seem to be in place - a very capable developer, an intriguing property, strong technology, etc. - to provide the potential for a truly superior role-playing experience.
<b>Dragon Age</b>
Perhaps the biggest surprise of the show was the fact BioWare showed this project, even on a very limited basis, since release is likely at least two years away. The demo was based on proof of concept work; full details are available in the Dragon Age Preview at Neverwinter Vault. In terms of highlights, the game will be party-based, using a new engine capable of rendering battles with hundreds of participants. The rules system and IP will both be proprietary, the latter incorporating both familiar and original fantasy races. Given the time frame noted earlier, how soon we'll see more information is open to question, but you can bet we'll be watching keenly for each and every tidbit.</blockquote>They even mentioned currently controversial <b>Guild Wars</b>, so you can follow the link and see what all the drama was about.