Halp, I've got no clue, but I keep posting as if I did
Yes, I was sure that at least one of the more educated Codexers will be thrown off by the "taxonomy" term, because that's not the right term for what I'm trying to do. I'm not going for the Dewey approach, which means that "taxonomy" is, pretty much, the opposite of what I'm trying to do. I was wondering how much it would take until this happened and I'm pleasantly surprised by the Codex that it produced this fast a Codexer knowledgeable enough to notice this.Oh if that's the point of this thread, then I misunderstood. Don't call it RPG taxonomy then, call it games taxonomy and then stick "Choices and Consequences for the character" up as a category.Haba, I think the goal is just to define traits that people can use to narrow down games into what they would find interesting. It is not to assign scores of "rpgness" to games.
Exactly!I think the point is when it's done if someone wants put Halo in the database they can. Just tag it with the RPG elements that apply to it.
Halp, I've got no clue, but I keep posting as if I did
http://en.wikipedia.org/wiki/Mindmaps
http://en.wikipedia.org/wiki/Knowledge_tag
http://en.wikipedia.org/wiki/MetaFilter#Moderation
What is the difficult here ?
Yes, I was sure that at least one of the more educated Codexers will be thrown off by the "taxonomy" term, because that's not the right term for what I'm trying to do. I'm not going for the Dewey approach, which means that "taxonomy" is, pretty much, the opposite of what I'm trying to do. I was wondering how much it would take until this happened and I'm pleasantly surprised by the Codex that it produced this fast a Codexer knowledgeable enough to notice this.Oh if that's the point of this thread, then I misunderstood. Don't call it RPG taxonomy then, call it games taxonomy and then stick "Choices and Consequences for the character" up as a category.Haba, I think the goal is just to define traits that people can use to narrow down games into what they would find interesting. It is not to assign scores of "rpgness" to games.
Edit: also I think the perspective options need to be different. We need 2 1st person perspectives to differentiate between Deus Ex and Wizardry. I also don't think that over the shoulder and 1st person should be the same category, though obviously some games use both.
Quite the contrary. The perspective is the same. The differences between Deus Ex and Wizardry are elsewhere. The fact that the Wizardry camera is more constrained compared to the Deus Ex one doesn't mean that they don't share the same perspective. A more apt comparison would be between Ultima Underworld (which is widely considered the ancestor of Deus Ex by way of System Shock) and Wizardry. The most obvious difference between the two is that UU (and its lineage) has real-time combat while Wizardry (and its lineage) has turn-based combat.
whatever
Now, now, don't be rude!shove it up your ass Karmapowered.
You should design your catalogue so that it will be clear to users when an older title has yet to be categorized for a new set of tags. That way you don't end up adding a tag for "deck-building" and having only one game in the database with that property. The first person to visit the arcanum page after the deckbuilding tag is added can select "no deckbuilding".Exactly!I think the point is when it's done if someone wants put Halo in the database they can. Just tag it with the RPG elements that apply to it.
Good ideas! NotedYou should design your catalogue so that it will be clear to users when an older title has yet to be categorized for a new set of tags. That way you don't end up adding a tag for "deck-building" and having only one game in the database with that property. The first person to visit the arcanum page after the deckbuilding tag is added can select "no deckbuilding".
It would also be useful to provide a way of searching out games that need tagging decisions completed so you can make it easier for people to complete the database for less popular games that wont be searched out by name.
Haba, I think the goal is just to define traits that people can use to narrow down games into what they would find interesting. It is not to assign scores of "rpgness" to games.
Haba, I think the goal is just to define traits that people can use to narrow down games into what they would find interesting. It is not to assign scores of "rpgness" to games.
You can't really identify the core "traits" without doing proper analysis. C&C, for example, is very minuscule if you look at all RPG's released over the years.
Or then you can go with complete freedom, of course:
http://www.mangaupdates.com/categories.html?page=1&search=protagonist
Even in this case, the data provides interesting analysis opportunities.
From the above example...
Emotionally Strong Male Lead 15
Emotionally Strong Female Lead 684
I think you failed again at getting the point of threads that you disgrace with your thoughtless comments, but why should I be surprised, it's just you.
Since I am in a good mood today, I'll even help you with a hint below, in bold.
Haba, I think the goal is just to define traits that people can use to narrow down games into what they would find interesting. It is not to assign scores of "rpgness" to games.
You can't really identify the core "traits" without doing proper analysis. C&C, for example, is very minuscule if you look at all RPG's released over the years.
Or then you can go with complete freedom, of course:
http://www.mangaupdates.com/categories.html?page=1&search=protagonist
Even in this case, the data provides interesting analysis opportunities.
From the above example...
Emotionally Strong Male Lead 15
Emotionally Strong Female Lead 684
I think this is more relevant to the Codex.
Androgynous Female Protagonist 0
Androgynous Male Protagonist 1276
This topic interests me quite a bit, because I enjoy sorting things and think there aren't enough resources for easily/quickly finding new things you might like in regards to games, music, movies that aren't as well known, popular or in so new they're in the cinema.
Haba, I think the goal is just to define traits that people can use to narrow down games into what they would find interesting. It is not to assign scores of "rpgness" to games.
You can't really identify the core "traits" without doing proper analysis. C&C, for example, is very minuscule if you look at all RPG's released over the years.
Or then you can go with complete freedom, of course:
http://www.mangaupdates.com/categories.html?page=1&search=protagonist
Even in this case, the data provides interesting analysis opportunities.
From the above example...
Emotionally Strong Male Lead 15
Emotionally Strong Female Lead 684
I think this is more relevant to the Codex.
Androgynous Female Protagonist 0
Androgynous Male Protagonist 1276
This topic interests me quite a bit, because I enjoy sorting things and think there aren't enough resources for easily/quickly finding new things you might like in regards to games, music, movies that aren't as well known, popular or in so new they're in the cinema.
Funny, it would seem that site never heard of Soul Eater. It's a shonen manga with an uncharacteristic female protagonist who is really only girly in that she wears a short skirt and has a few comic panty shots (in manga, but MAGIC SKIRT in anime), but she otherwise is quite what I would classify androgynous. As a side note she has my favorite angrilly hitting stuff face:
https://www.youtube.com/watch?v=o9FGi9cYGok&feature=player_detailpage#t=84s
Precious and in cold blood.
(btw that was Maka at 1:24).