KeighnMcDeath
RPG Codex Boomer
- Joined
- Nov 23, 2016
- Messages
- 13,062
FRUA, REALMZ and a few others should have filled some of the roles. Though REALMz seemed almost apple exclusive...
I don't like the later(6-8) M&Ms anywhere near as much as I like Xeen, but they seem to have quite a lot of fans.you mean that they marked start of deep sadness. One had awesome time with mm6 and then had to wait 16 years for contenderMid 90s were tough for the edgy CRPG enjoyer - abominable action-"rpgs" like Diablo, WTF Ultima 8, questionable M&M 6, Wizardry seemingly dead
mmx
M&M VI-VIII looked liked crap after Xeen and had real-time combat (HERESY), I softened enough to play them only around 2014
swtor prints money thoand died trying to accomplish that.
I was in my 20s in the 90s and went through it all. Good memories. I played mostly Looking Glass, Black Isle, Sirtech games back then, with some M&M and Gold Box. Back then these games took a long time to finish. There weren’t Wikis to give you the answers.
Dark sun was last innovative ssi game , 1993 yes , but the other games nothing revolutionary nor anything close to pen and paper . The ad&d blobber are hardly what i can call classic rpgs, ravenloft , menzoberranzan , stone prophet then ssi lost the license. Have a look at them at youtube, not only they age poorly but they have quite simplistic gameplay. No evolution at all past that and its always low budget, that was ok fun but not flying high.1993: BaK, dark sun, dark side of xeen, Ultima Underworld 2, ...That's well summmed up and yes i was there too , that was the beginning of the end there was no saturation of the market , just nothing of quality . 1992 were last revolutionary rpgs Ulima underworld , U7 wizardry 7 . Then 1992 was also the end of gold box games .It all go downhill from that . Have to wait till 1996 for daggerfall, hardly a classic rpg either . 1997 was the start of mmos and death of singleplayer rpg , fallout is the exception that confirm the rule .1995: bunch of AD&D games, Exile, Anvil of Dawn
By 1995 the "AD&D games" were piles of shit like Deathkeep. Anvil of Dawn was a third rate Dungeon Master clone, and there would be no need in amateur productions like Exile if the professional industry was healthy and satisfied the demand of RPG players.
1994: Arena, bunch of AD&D blobbers
never really understood the claim, there was basically one year without a bunch of releases('96)
1995: bunch of AD&D games, Exile, Anvil of Dawn
1996 - probably the weakest cRPG year of the 90s. Still had Daggerfall tho. Probably others I can't remember off the top of my head.
1997: Fallout, Diablo
You have to compare it to what came before.
1992: Ultima 7, Wizardry 7, Darklands, Ultima Underworld, Clouds of Xeen
1993: Betrayal at Krondor, Serpent Isle, Darkside of Xeen, Dark Sun Shattered Lands, Ultima Underworld 2
1994: Star Trail, TES I guess, a disappointing Ultima 8, a disappointing Wake of the Ravager
1995: Absolutely nothing noteworthy except Jeff Vogel's Exile which only became a hit because there was pretty much nothing to get excited about
The death is that they went from year after year of getting nearly half a dozen well-done iterative or innovative titles each year to zilch, disappointments, and Dungeon Master clones, with maybe one or two good games at best. Diablo, Fallout, and Baldur's Gate had only just started development when the string of disappointments started, and some journos just assumed that RPGs were going to be never-ending mediocrity-at-best forever.
A girl friend of mine got me the Pool of Radiance: Ruins of Myth Drannor game as a birthday present in 2002, and that finally killed my CRPG interest for a year or two.
A girl friend of mine got me the Pool of Radiance: Ruins of Myth Drannor game as a birthday present in 2002, and that finally killed my CRPG interest for a year or two.
Her cunning plan worked.
Gaming barely existed in the 80s? WTF are you talking about?
I didn't want to say it lol.The CRPG market may only have experienced a short death in 95/96, but CRPGs qualitatively never recovered.
I'm only interested in the take of people who fulfill all 3 criteria:
- were there
- were at least teen agers
- were RPG players.
Please mention if you fulfill all 3, when you post.
1. The oversaturation of the market.
Between 1983 and 1998, a grand total of 44 D&D titles came out. And that's just D&D.
My question to you: Did you really feel like there were too many RPGs and you couldn't play them all, hence skipping many of them knowingly?
2. The lower quality of the games that were being churned out.
My question to you: Did you feel at the time that a lot of the RPGs were just mass produced for a quick cash grab?
3. The market simply stopped growing.
I don't have a question here. Other genres were finding new audiences, DOOM made random office people install it at work, while RPGs had the same audience they always had. And since it's a growth market, the RPG market offered no growth and as such hit the wall, which was a disappointment for a lot of the investors. I don't think any of you were into investing at the time, so I don't think it can be constructively discussed, but feel free to share what you think.
One rpg a year , thats not an healthy state for a hobby , and you could finish fallout in like 10 hours . Nothing beat 1992-1993 till the kickstarter era. If you have at look at wiki release page, its a sea of jrpg with barely one western rpg a year and most often not even good ones.I gave up on gaming for the most part around 1996 and played the Infinity games only over a decade later. And the reason was indeed that RPG's and other genres I liked took a nosedive in the mid-90's.
At the time, I remember that CD games just came out and retard companies thought that churning out trash like Rebel Assault that uses up the CD space with graphics is the way to go. Doom also came out and everybody started copying it.
A major reason is probably also that the PC gaming market used to be much smaller and people who were in it appreciated complexity. So as the market grew, the dumbing down began. It may also have been just a coincidence that no notable RPG's were created for a few years. Fallout came out already in 1997, so the dry spell was really only 1995-1996.