crufty
Arcane
Unrelated...maybe...
Computers, and software, by their very nature, are ephemeral. Software you buy today, in the blink of an eye, can be rendered completely broken by an operating system vendor tomorrow.
Software, without a system to run it, is thus worthless. This puts a cap on the market value of all computer games.
This hurts rpgs in particular, because they do cost a bit to make. Good ones anyway, unless you can find people who will do it for love of the craft. But love don't pay the rent, so it will take time. Years even.
Other niche entertainment markets--music, board games, analog instruments, pnp rpgs, miniatures--can charge quite a bit for their quality niche. Witness forgeworld and $200 plastic tanks! good lord. But this is because that purchase price won't ever disappear over night (in theory).
Meanwhile, with software...a $200 game today could be worth $0 tomorrow.
Would a programmer and an artist get off their ass to produce a title that sells 500 copies at $200 a pop? yeah. That's nothing to sneeze at for part time work. Would a programmer and an artist get off their ass to produce a title that sells 500 copies for $20 a pop? Probably not--easier ways to make money.
Computers, and software, by their very nature, are ephemeral. Software you buy today, in the blink of an eye, can be rendered completely broken by an operating system vendor tomorrow.
Software, without a system to run it, is thus worthless. This puts a cap on the market value of all computer games.
This hurts rpgs in particular, because they do cost a bit to make. Good ones anyway, unless you can find people who will do it for love of the craft. But love don't pay the rent, so it will take time. Years even.
Other niche entertainment markets--music, board games, analog instruments, pnp rpgs, miniatures--can charge quite a bit for their quality niche. Witness forgeworld and $200 plastic tanks! good lord. But this is because that purchase price won't ever disappear over night (in theory).
Meanwhile, with software...a $200 game today could be worth $0 tomorrow.
Would a programmer and an artist get off their ass to produce a title that sells 500 copies at $200 a pop? yeah. That's nothing to sneeze at for part time work. Would a programmer and an artist get off their ass to produce a title that sells 500 copies for $20 a pop? Probably not--easier ways to make money.