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Review RPG Codex Review: Shadowrun Returns

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,493
Location
Djibouti
Don't want to be an ass but the layout of this review is terrible, you should edit the hell out of it. Otherwise, content wise, good job.

Like I said, it's the too big pix. Compare:

6teqyu.jpg


and

2mi3xc7.jpg


I sure as hell know which one is easier to read, and I was expecting the layout to look like dis in the first place.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,418
Location
Copenhagen
Codex standard is 500px thumbnails. Infinitron has put the doublephotos side by side now, so you whiny cunts can relax.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,503
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Actually, the Codex standard thumbnail is 120px, which is too small, which is why I hate using 'em.
 

flushfire

Augur
Joined
Jun 10, 2006
Messages
772
Reading your comments in the SR release news post I was actually expecting a more.. apologetic review. Glad to be disappointed in this case. Although you missed the summoning bug (any summon beyond the first becomes an uncontrollable, as in just standing in place, AP drain) and the lack of 'end combat' option, It's fairly spot-on. The end boss music gave me LSS for a day, its so good :lol:
 

Aeschylus

Swindler
Patron
Joined
Mar 13, 2012
Messages
2,538
Location
Phleebhut
Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
to be of any use, adepts need to spend a lot of time using self-buff spells. If a conversation happens during combat, they lose all the buffs, but their spell cooldowns don’t reset.
Funny, I never used a single self-buff spell on my adept and basically steam-rolled the game. That would have been pretty annoying though.
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,872
Divinity: Original Sin
Fucking Xenforo, what good has it ever done to us :rpgcodex:
Brofists Received: 3,734
Kodex Kool Kredits: 432

Anyway good job on a great in depth review. I'm still on the fence about the game, but at least now I know exactly what to expect. And kudos on managing to critique the story and writing without a hint of a spoiler anywhere.
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,856
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2

Deuce Traveler

2012 Newfag
Patron
Joined
May 11, 2012
Messages
2,902
Location
Okinawa, Japan
Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
Just finished this game, and I agree the review was spot-on for the most part. I hired a rigger merc for one run and think I hit that glitch where I couldn't get his machines to work properly.

I used a human decker, and ran into some trouble early on as my character was a poor combatant. I resolved that issue by switching karma points into quickness and rifle, which let me play a hybrid decker/street samurai. There is a lot of karma point bloat in this game, so I was pretty good at both by the end and felt comfortable having my character take point. I did enjoy the matrix runs, but the game is very combat oriented and there are few times you can rely on being a decker to avoid a shooting match. Also, six or seven points in decking is all you really need by the end of the game if you buy the best decking equipment, so I really should have played a troll street samurai with decking abilities rather than a decker with points in quickness and rifle.

I enjoyed the game, though $20 is about right for it. It is not long enough, they compensate for it with karma bloat so you have a powerful character by the end, the story starts off as a low key mystery that gets too epic in proportions at the end, and it is not an open world game at all. But still, it does feel like you are playing a Shadowrun game, and so I'll give the developer credit for respecting the IP and for the tactical combat.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
It's a fun game but ultimately very shallow, not as much for technical reasons mind you, maybe more to do with the few months they had to work with because the editor can clearly offer much more.

Time limitations however are no excuse for how bad the game systems are. They're gamey as all hell (Put points in guns! You can now carry another gun and hold an assault rifle you couldn't before! Also you learned to wait before you shoot! Woot! You reach a middlepoint in the story, +1 AP! COOLDOWNS ARGH) and very unbalanced as roxor pointed. It's pathetic how little it draws from any of the pnp iterations when it could benefit greatly, specially on the spellcasting. I figure it has to be dumbed down for tablet crowd or whatever. It's what ruins the game, because the editor can make some cool stuff but ultimately the systems will bring everything down to me.

Despite the lack of C&C I found some fun bits worth replaying a few times, with different character types. At least it's short, which reminds of VTMB in the sense that it's a mediocre game with some cool bits, and you can reach the cool bits fast enough in a replay and then drop it when it gets boring.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
As the saying goes, time is money. With more money they could have spent more time on it. As it was, they went into debt to make the game they did.
 

trdonja

Barely Literate
Joined
Jul 30, 2013
Messages
1
That Inept Developer That Shall Not Be Named

Who is that? I've backed some RPG projects lately and those seem to be ok. I wasn't able to find anything on Google either.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
This isn't a new Troika-esque rpg but a 'good for what it is' snack in a time where we sadly can't be all too picky.
Perhaps, but if the prophecies are true and stuff like Wasteland 2 and Divinity:OS get released this year, I suspect Shadowrun will fade into nothingness, barely remembered by the end of the year, unless some really fantastic mod is made...

I don't think so. Shadowrun: Returns Editor has the advantage of not having much competition when it comes to setting.
 
Joined
May 6, 2009
Messages
1,876,059
Location
Glass Fields, Ruins of Old Iran
Too bad that this game was supposed to more than just a fast-food deal.

Was it? The original funding goal was 400,000 dollars, man. It was supposed to an iOS casual game. (inb4 it still is)

That's true. Still, where did the extra millions go?
 

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