Sizzle
Arcane
- Joined
- Feb 17, 2012
- Messages
- 2,471
What does it matter if they have more options if the options don't feel meaningfully different? Answer me that.
Don't know what to say. There's been plenty of talk about different builds here already - some have even linked the Obsidian forums where they regularly post off-kilter builds.
every class had its own specific 'feel' to it - I should know, I solo'd the game with every class when I was a teenager.
So did I. And I still claim that, for example, there's a bigger difference between PoE's Fighter, Ranger and Paladin classes - how they function, play, etc. - than between the IE's Fighter, Ranger and Paladin.
This argument will never be reconciled because some of you believe it's 'okay' to have the increase of 1 Strength be 3% flat damage whereas I would tell you that's horrible design in a game priding itself on trying to evoke the IE era feel while, somehow, missing all the things that made those games memorable.
I'm not a particularly big fan of PoE's approach, but I like it more than IE's "Between 8 and 15 Strenght, you get no bonus (apart from min. Weapon and Armor req.) whatsoever".
And I prefer a system where every attribute is at least somewhat useful to your character, regardless of what their class is.