zeitgeist
Magister
- Joined
- Aug 12, 2010
- Messages
- 1,444
I loved the original at the time, and actually preferred the "roaming knight with his army" concept to the later HoMM games, but was disappointed that it wasn't more of an RPG. The recent sequels expanded upon that concept rather well, yet were still lacking in character customization and general RPG features (though not as much as the original). Today I would probably lump a game like the original together with various "coffee break" roguelikes, and even the sequels are treading very close to that territory (although I fully admit to playing them).I haven't played King's Bounty but it sounds like it would be my kind of thing.
Yep, that's pretty much what KB is - HoMM with a single army.Excommunicator said:Assuming we are talking about the singleplayer here, HoMM is weak in that respect anyway, in that you normally can go for one really powerful army to take over the map, and territory and secondary heroes are often meaningless as a result.
I would be very skeptical towards a game built on the same premise that doesn't even have basic features like terrain bonuses/effects, which is why I predict my reaction to the final result of this project will be "if only..." Hope I'm wrong.