DraQ
Arcane
As I said it would be trivial to remediate to the point of being no more abuseable than point buy.But why bother designing your game based on system where the player could cheat at all?
Sure, you will have reroll and if you really want to you will be able to reroll repeatedly but all that it will give you will be an approximation of what you could get in point buy.
The problem isn't people who cheat because they want to. In the end those will cheat anyway and in SP it isn't even an actual problem.You're assuming that most people, simply because they can cheat, do...But why bother designing your game based on system where the player could cheat at all?
The problem is games with abuseable enough mechanics that even the players who don't want to cheat cannot be sure where the line is.
That's the issue with IWIN buttons deeply embedded into normal gameplay/metagame and it's the source of endless confusion because you can't be sure what level of optimal cheese the game was designed with in mind, and it's by no means limited to cRPGs:
- How many times can I reroll before it's cheating? What if I get fabulous stats on my first roll? Second roll? Why should I refuse fabulous stats if I got them legitimately?
- Should I rest after pretty much every encounter? Why not, what's the difference between legitimate and illegitimate resting?
- Should I jump on tables and spear hopeless AI combatants in the sack? What if I built an acrobatic character and this is how I would imagine they would fight with enemies who could snap him like a twig if he went toe-to-toe with them?
- Should I boost my stats exponentially with perfectly legitimate alchemy? How about just engaging in long training sessions boosting my level from <5 to >30 after I pawn off something very valuable I managed to steal?
- Should I use my legitimately obtained Energy Amplifier with my basic Dispersion Pistol on bosses even though it one-shots them and I'm pretty sure it's not exactly intended gameplay? If not bosses, what should I use it with and against?
- When should I reload my save and what exactly kind of behaviour can be considered cheesy given that I have a save to fall back to?
- etc.
By the same logic you can make an effective space shuttle by simply copying chopper designs.They usually have the advantage of actually working since they've been in use for years by thousands and thousands of players all over the world.
PnP RPG and cRPG are two completely different beasts.
PnP RPG meachanics is pile of loosely associated, always minimalistic and often ambiguous and open to interpretation conflict resolution mechanics layered on top of GM's fiat.
cRPG mechanics is a cohesive and 100% formal system that needs to work in a coherent manner with no outside supervision as it will always be obeyed to the letter.
In PnP RPG you can do pretty much any sort of stuff even if it's not specified in the rules at all, as long as it makes sense to the GM.
In cRPG anything that is not specified in the rules doesn't exist.
And here I thought that PoE's main problem was a gamist balancequeen at the helm.Making your own system is insanely hard, time consuming and usually end up in complete clusterfucks as soon as you try to make it past the very simple stuff (ie: PoE).