I was looking forto counter anyone who says JES is arrogant. For some reason I thought he said it on the Obsidian boards.I wouldn't say I'm a dick. I do let people know what I think about their ideas, but I don't think I'm mean-spirited about it. If someone thinks that being critical = being a dick, they must have lived a very sheltered life.
Yes, almost.Wasn't the Telepathic Tactics game supposed to be completely deterministic?
You don't anger me. This angers meI briefly wonder how many words total I've inspired TheGreatOne to write in anger
But I don't bother writing a response to those people since they're everywhere. That's why I'm here, to get away from drooling morons like that. That's why I loathe you, because you just had to infiltrate the only boys club in town and start crying how sexist it is because there are no gurls around. Your posts don't anger me, they make me loathe you and wonder why moderators haven't removed you from the premises. This is a forum dedicated to monocled RPGs and all you do is go on and on about how bad monocled RPGs are and how much better modern RPGs are.Wasteland 2 review on Metacritic said:Compared to fallout 3 it doesn't stack up and I much prefer the fallout series.
So Sawyer made a game so bad that even a sworn sawyerist like you reaches for a holy talisman and curses its name upon hearing it? "No AP, we don't speak of the dark times..."Not AP, no. AP, as bad as it is
All you do is whine about difficulty and how it's ftl. Atleast you had the common decency to play KotC and ToEE, but those aren't the only good turn based RPGs in existence.The latter's true enough, but have I complained about battles being too hard in KotC, SRR, ToEE, Wasteland?
So you've "out grown" video games. Again why do you spend so much time talking about them? Oh yeah because hipsters love to masturbate by talking about game design and how everything good and pure in this world is shit.Kinda like youse guise with RPGs, except I have the self-awareness not to bother or even pay them much mind.
But you think and act like them.I don't like any of those things.
Especially cult of simplicity-supporting "Fallout 3 was better than NV because my father" Extra Credits.
So Sawyer games are better than grog games because they're dumbed down and sell better than those, but are also better than even more dumbed down AAA RPGs that sell even better than his games because they're not as dumbed down. Again what a mediocre and utterly bland man he is. Neither fish nor fowl, forever a mediocrity.You keep strawmanning me. What's important is audience satisfaction; it doesn't matter how large or small the audience is as long as there's enough to pay for the cost of development and the majority of those paying fans are satisfied.
Any one who wants to see kickstarter incline go away and Xbox 360 dark ages return is a gigantic faggot. Just posting quotes like that should get you banned from here.Anyway a notable Yixer posted something I agree with so of course I have to paste it here
the NeoRPG Renaissance I begged for at one point came and now I'm begging the devs to take it, along with Dice Based Resolution, back away.
Because I consider New Vegas to be one of the better RPGs of the last decade? So does the Codex apparently: http://www.rpgcodex.net/content.php?id=9453There's a difference between contempt and rage. I despise Sawyer and Roguey, but after they insulted Wizardry, nothing they've said has caused a knee jerk reaction in me. I fully know what to expect from these people. I just want them to stop trying to ruin RPGs, that's all. A lot of people constantly post shit in the Grimoire thread but I wouldn't call them butthurt either. They're not raging or mad at Cleve. You on the other hand seemed quite desperate in your attempts of trying to defend the sequel of Fallout 3 earlier on in this thread, so you're not the smoothest operator yourself either.
Wasn't the Telepathic Tactics game supposed to be completely deterministic?
That's why I loathe you, because you just had to infiltrate the only boys club in town and start crying how sexist it is because there are no gurls around.
This is a forum dedicated to monocled RPGs and all you do is go on and on about how bad monocled RPGs are and how much better modern RPGs are.
So Sawyer made a game so bad that even a sworn sawyerist like you reaches for a holy talisman and curses its name upon hearing it? "No AP, we don't speak of the dark times..."
So what has Sawyer made? New Vegas, what else? He's starting to sound a lot like Phil Fish here. An intolerable hipster who made one decent game and now thinks he's the God of game design.
JES said:That may be true but I am worse at everything else!UUUGGGGGHHHH QUIT YOUR JOB YOUR TERRIBLE AT IT!
All you do is whine about difficulty and how it's ftl.
Besides there are TB games that don't have "grognard speccing" with unviable builds like JA2, SS2, R:TC, SMTIII, DeSu or TO:LUCT (or even the much maligned nu-Xcom)
So you've "out grown" video games. Again why do you spend so much time talking about them? Oh yeah because hipsters love to masturbate by talking about game design and how everything good and pure in this world is shit.
You do care about numbers and financial success more than any one else here, always using asinine arguments like "New Vegas has a higher playerbase in steam" and "Larian didn't sell one million copies, therefore this game has shit gameplay and is a complete failure!!!!!!".
But being the snake oil salesman that you are, you only care about those financial numbers when it concerns other RPGs. When JES games have abysmal sales numbers, suddenly it's about crafting enjoyable experiences for his RPG player core audience. Original Sin was a success beyond our wildest dreams and that hurts your butt a lot.
JES article said:Good gameplay is better than whatever your ideas or whatever the player's expectations are. Simple and understandable: don't follow genre conventions simply because they exist. Beyond that, "attempting to execute something because you think it's a good idea or players insist it's a good idea doesn't always result in something good."
...
Summing up the importance of strong gameplay, he said, "The idea is that good gameplay ultimately is what you want to create, because that will produce good experiences for people. If you create a game with bad gameplay that was the result of your idea, and it met player expectations, it's still bad and frustrating."
Never create gameplay mechanics simply because that's "just the way that RPGs are," he cautioned. "If we ignore the lessons that those games [in other genres] teach us then we're really limiting our audience's ability to have fun," he concluded.
Like I said, neither people's champion nor the indy darling, just another no name developer that no one will remember 30 years from now, no different from the designers who made Kingdoms of Amalur: Reckoning.
Any one who wants to see kickstarter incline go away and Xbox 360 dark ages return is a gigantic faggot. Just posting quotes like that should get you banned from here.
That was an analogy for how you how to shit post your sawyer quotes on a forum dedicated to grognard RPGsThat's why I loathe you, because you just had to infiltrate the only boys club in town and start crying how sexist it is because there are no gurls around.
I've never made a post like this.
Also, there have always been a few women (trans and cis) around on the 'dex. Mistress, of Mistress's Lair, was one of the earliest newsposters.
Can you point me in the direction of a single designer who is more full of himself than Sawyer, besides Molyneux? Even Romero wasn't that bad, and atleast he gave us Doom, Quake and enabled the creation of Deus Ex.He doesn't believe that at all.
You want difficulty to be neutered to the point where it doesn't matter any moreNot all difficulty is good. I don't like difficulty created by extreme chaos or trial and error.
Whether you like simluationist systems or not has nothing to do with the quality of said games. Tactical command was designed by Jullian Gollop (who designed original X-COM) and is therefore not a JRPG and you can play PS2/DS games on an emulator.JA2 and S2 have simulationist systems I don't like. I assume the others are jrpgs, and I don't have consoles or handhelds, nor do I intend to get any.
Yet. And I don't care whether he's the lead designer or not, if he wants to be a top dog, he's got to take responsibility for the abortions he made in the past rather than taking glory for all the good parts while blaming Sega/grognards/the enginge/Jesus for all the shortcomings.JES has never been the lead designer of a game that bombed.
How appropriate, since all of his games thus far have bad gameplay. While all of the design choices leading to those might not have been his ideas, that's his resumé so far.Summing up the importance of strong gameplay, he said, "The idea is that good gameplay ultimately is what you want to create, because that will produce good experiences for people. If you create a game with bad gameplay that was the result of your idea, and it met player expectations, it's still bad and frustrating."
He's declining pretty fast, I agree.Ian Frazier made an Ultima V remake using the Dungeon Siege engine, used that to get the lead on Reckoning, and then used that to get to get the lead on ME4. Sounds like someone who's going places.
Is that supposed to impress me?That person in particular coined the term "contard" a portmanteau of "console" and "retard."
You should start with Obsidian.I'm going to stop enabling bad developers.
Anything that Roguey/JES doesn't like and any one who opposes his ideas.Define grog.
I don't think we've reached it yetMaximum butthurt achieved
Pseudo-sim systems with extreme chaos and trial and error.Define grog.
That was an analogy for how you how to shit post your sawyer quotes on a forum dedicated to grognard RPGs
Can you point me in the direction of a single designer who is more full of himself than Sawyer, besides Molyneux? Even Romero wasn't that bad, and atleast he gave us Doom, Quake and enabled the creation of Deus Ex.
You want difficulty to be neutered to the point where it doesn't matter any more
Tactical command was designed by Jullian Gollop (who designed original X-COM) and is therefore not a JRPG and you can play PS2/DS games on an emulator.
Yet. And I don't care whether he's the lead designer or not, if he wants to be a top dog, he's got to take responsibility for the abortions he made in the past rather than taking glory for all the good parts while blaming Sega/grognards/the enginge/Jesus for all the shortcomings.
How appropriate, since all of his games thus far have bad gameplay.
Josh said:As long as we feel that we hit (our) goals and the majority of players agree, we can't worry about the margins who a) never agreed with those goals or b) don't feel we met them. It's just not a productive way to go about design.
Is that supposed to impress me?
Josh said:If you're going to make games like the Gold Box series, IE games, or ToEE, make the visual/audio/text combat feedback clear (which really is the player's window into what's going on for such games) and avoid the pointless reload-fodder of all-or-nothing events like the olde tyme Disintegrate spell I cited earlier.
Honestly, though, I don't think many publishers are interested in funding those sorts of games unless they are free-to-play/browser or mobile games. If a publisher wanted us to make one, I'd have no problem doing it. I'd still make the sort of strategic gameplay and mechanical chaos revisions I suggested.
Josh Sawyer should be liked just because of the amount of butthurt he causes on a forum with 'thick skinned individuals'.
First of all, even with all his bullshit opinions, Josh cannot be placed on the same level of attrocious as Bethesda or Bioware.Josh Sawyer should be liked just because of the amount of butthurt he causes on a forum with 'thick skinned individuals'.
By that logic, modern Bioware (and their romance crap) should be liked as well, so should Microsoft for ushering an Xbox era, or Bethesda for raping Fallout. I mean, if we're talking about causing butthurt for Codexers as something to be revered for.
*Which comes off as un overused word in this context. It seems that if you don't feel like Josh's the second coming and/or occasionally respond to Roguey's stuff, you're automatically a butthurt grog or something.
What that makes the ones who made it their life's goal to oppose Roguey in every turn, frothing at the mouth while doing so?Roguey admittedly enjoys annoying people as well as having awful taste in games.
S/he is pathetic in the most clinical way.
What that makes the ones who made it their life's goal to oppose Roguey in every turn, frothing at the mouth while doing so?Roguey admittedly enjoys annoying people as well as having awful taste in games.
S/he is pathetic in the most clinical way.
Does this mean you're not Roguey's alt?That's why I'm here, to get away from drooling morons like that. That's why I loathe you, because you just had to infiltrate the only boys club in town and start crying how sexist it is because there are no gurls around. Your posts don't anger me, they make me loathe you and wonder why moderators haven't removed you from the premises.
Josh Sawyer should be liked just because of the amount of butthurt he causes on a forum with 'thick skinned individuals'.
By that logic, modern Bioware (and their romance crap) should be liked as well, so should Microsoft for ushering an Xbox era, or Bethesda for raping Fallout. I mean, if we're talking about causing butthurt for Codexers as something to be revered for.
*Which comes off as an overused word in this context. It seems that if you don't feel like Josh's the second coming and/or occasionally respond to Roguey's stuff, you're automatically a butthurt grog or something.
You don't anger me. [...]
That's why I loathe you.