Not only the smartest guy at Obsidian but also working on RPGs in general.I respect Sawyer for arguing his strong beliefs. But to be fair... the guy is a complete and utter fucking moron.
Roguey is not only the shittiest poster on RPGCodex, but also on the internet in general.
FixedTherefore the new definition of RPG is "any game with good and fun combat and interactive storytelling".
Finally it has been solved!
When this guy writes more coherent and intelligent posts than you Roguey, it's time to consider seppuku.If he was so smart he'd be working on a game he actually wants to work on. L0L
Ex-Bioware Austin-developed turn-based crap got slammed by JES
Josh said:also, banner saga's combat isn't particularly great.some guy said:because I really want to sit around a table or at my computer in roll20 encouraging my players to roleplay sucking and fucking each other. That sounds like a worthwhile saturday eveningsome weirdo said:The thing is, video games are already quite good at grid-based shenanigans. My obsessions right now are The Banner Saga, Invisible, Inc. and Crypt of the Necrodancer, all of which are phenomenal bits of gridutainment. And while a neat thing about pen and paper games is that players can run them however they want, the rules are always going to steer you. One of my favourite indie roleplaying games gives players a secret power they can only use when having sex for that exact reason—to encourage romantic entanglements.
Though to its credit he did sink a bit more time into it than D:OS and Wasteland 2 which were rightly abandoned after less than an hour.
Ex-Bioware Austin-developed turn-based crap got slammed by JES
Josh said:also, banner saga's combat isn't particularly great.some guy said:because I really want to sit around a table or at my computer in roll20 encouraging my players to roleplay sucking and fucking each other. That sounds like a worthwhile saturday eveningsome weirdo said:The thing is, video games are already quite good at grid-based shenanigans. My obsessions right now are The Banner Saga, Invisible, Inc. and Crypt of the Necrodancer, all of which are phenomenal bits of gridutainment. And while a neat thing about pen and paper games is that players can run them however they want, the rules are always going to steer you. One of my favourite indie roleplaying games gives players a secret power they can only use when having sex for that exact reason—to encourage romantic entanglements.
Though to its credit he did sink a bit more time into it than D:OS and Wasteland 2 which were rightly abandoned after less than an hour.
Anyone abandon D:OS or Wasteland 2 after less than 1 hour have no idea what fun is.
I used to have this Sawyer quote in my signature.TheGreatOne , just noticed your signature.
What a findI used to have this Sawyer quote in my signature.TheGreatOne , just noticed your signature.
"It's always interesting to learn from others that I'm incompetent at everything other than bamboozling companies full of people!"
Thought it was quite hilarious.
I don't hate you JE, but you just seem like a tricky dicky.
That said, it is pretty funny (not haha funny, but funny in the coincidental sense of the word) that most of the projects that you work on either turn out shitty or get cancelled, do you feel jinxed? I mean, I'm still pretty pissed about IWD 2.
JE Sawyer is better at making forum posts on Something Awful than he is at making videogames
Jed said:
No one hates JE here. He's just too sensitive and has no sense of humor. Whatsoever.
And he has horrible design ideas
If someone were to make Wizardry: Proving Grounds of the Mad Overlord today, I would not consider it to be an RPG.
If someone were to make Wizardry: Proving Grounds of the Mad Overlord today, I would not consider it to be an RPG.
Jesus, that quote. He really does hate RPGs, it's not just a Roguey-spawned meme.
Fun fact, "rpg" is not a synonym for "good"If someone were to make Wizardry: Proving Grounds of the Mad Overlord today, I would not consider it to be an RPG.
Jesus, that quote. He really does hate RPGs, it's not just a Roguey-spawned meme.
Vault Dweller said:Come on, people, give Josh a fucking break. If you disagree with his designs, argue, but cut the personal attacks out.
Shutup pansy. Some people are busy trying to attack developers over here!
Oh hell, you're all cunts.
Fact of the day: JE Sawyer really stands for Jinxed Evil Sawyer. AHAHAHA. I crack me up.
Just so I can get this right, JE has taken over a project and the first thing he's doing is merging combat skills because, shock horror, it's necessary to actually put points into them so you can use them?J.E. Sawyer said:D&D is sort of bizarre in how it divides things. I thought the division of melee skills in the first game felt clumsy and effectively forced a continual point dump if characters wanted to use them throughout the game. We'll be changing that now.
It's happening again!!
That old thread is quite interesting as a glimpse at Codex culture circa 2006.
This thread represents everything good and bad about the Codex. Non stop hilarity and cringe inducing douchery. Hmm, on second thought maybe this thread represents everything that is good and great about this board!
JE's all right. I hope he didn't take too much of this shit seriously.
to counter anyone who says JES is arrogant. For some reason I thought he said it on the Obsidian boards.I wouldn't say I'm a dick. I do let people know what I think about their ideas, but I don't think I'm mean-spirited about it. If someone thinks that being critical = being a dick, they must have lived a very sheltered life.
JES said:it shouldn't. that's one of the reasons we've tried to make the attribute system really flexible and not front-load a lot of Very Specific Choices.hey rope kid i hope you game dosent require you to be a precog to build a character unlike wl2
Don't like NWN and kotor series at all, this really only kinda/sorta applies to DA.You think that post IE RTwP RPGs have good gameplay
Not AP, no. AP, as bad as it is, has better gunplay than Bloodlines though.and that Alpha Protocol and New Vegas had good gunplay.
The latter's true enough, but have I complained about battles being too hard in KotC, SRR, ToEE, Wasteland?There's no point in making you play a turn based game because you would just whine how battles are too hard or howpawn and queenall builds aren't equal.
I refuse to play Fez. I also don't bother with modern platformers for the most part because I doubt they can compete with the memories I have of the older ones I used to play.You'd probably just spam Phil Fish quotes all day in a platformer forum and call every one who likes those old Japanese platformers a grognard for preferring games which were clearly way too unforgiving and challenging.
I don't like any of those things. Especially cult of simplicity-supporting "Fallout 3 was better than NV because my father" Extra Credits.return to your kin to some forums where Zoe Quinn, Extra Credits and Errant Signal raise awareness of game industry's inherent misogyny and intellectually masturbate by coming up with pretentious new design terms that no one else uses.
You keep strawmanning me. What's important is audience satisfaction; it doesn't matter how large or small the audience is as long as there's enough to pay for the cost of development and the majority of those paying fans are satisfied.(*)New Vegas indeed made more money and is therefore better than System Shock 2 and VTMB. Just like how Final Fantasy 7&X and Skyrim are all far greater RPGs than any game JES has ever made.
the NeoRPG Renaissance I begged for at one point came and now I'm begging the devs to take it, along with Dice Based Resolution, back away.