sullynathan
Arcane
Is there a better weapon than Souldrinker in this game? I got it, but I don't know if I should just keep pumping LP into strength for no other reason that tinier damage increase.
You don't understand why people bitch about an action rpg where a large portion of the game is combat and the combat isn't good?
If you do quests, it leads to combat. Going outside to explore leads to combat. Chapter 3 is right now is dungeon crawling with lots and lots of combat. All of their games have lots of combat and it went from pretty bad to servicable at best once you've fully leveled up an ability.
They have always been action rpgs. It is impossible to ignore combat at all in these games. Even early on when you know what you're doing and try not to engage enemies, everything always boils down to lots and lots of fighting. Right now in Chapter 3, it's an entire dungeon crawl with lots of lizard. Chapter 4 just started and it's again more dungeon crawling with skeletons and lizards fighting.Meh I never considered Gothic games to be action focused. They seem be more about exploration and surviving the powerful enemies, until you are good enough to come back with better gear and bash them on their heads. But you do all that as part of exploration, solving quests.. peddling weed.
They have always been action rpgs. It is impossible to ignore combat at all in these games. Even early on when you know what you're doing and try not to engage enemies, everything always boils down to lots and lots of fighting. Right now in Chapter 3, it's an entire dungeon crawl with lots of lizard. Chapter 4 just started and it's again more dungeon crawling with skeletons and lizards fighting.Meh I never considered Gothic games to be action focused. They seem be more about exploration and surviving the powerful enemies, until you are good enough to come back with better gear and bash them on their heads. But you do all that as part of exploration, solving quests.. peddling weed.
It is just as much of a focus, I would even say even more of a focus than anything else in their games. Exploration happens far less in Chapter 3 & 4 because by this point you will already have teleporting stones and you will teleport to each cave for more fighting.
The Titan weapons are the best in the respective categories.Is there a better weapon than Souldrinker in this game? I got it, but I don't know if I should just keep pumping LP into strength for no other reason that tinier damage increase.
yea, I got most of them now.The Titan weapons are the best in the respective categories.Is there a better weapon than Souldrinker in this game? I got it, but I don't know if I should just keep pumping LP into strength for no other reason that tinier damage increase.
Hell, you can talk your way out of combat with people and orcs. Not only that, you can just lure hard enemies to fight NPC's and get rid of a lot of people without every entering combat yourself.
It sounds like we were playing entirely different games.I dunno, I played Gothic games mostly luring creatures into fights with Orcs/humans, looting and talking my way out of things as much as possible
Hell, you can talk your way out of combat with people and orcs. Not only that, you can just lure hard enemies to fight NPC's and get rid of a lot of people without every entering combat yourself.It sounds like we were playing entirely different games.I dunno, I played Gothic games mostly luring creatures into fights with Orcs/humans, looting and talking my way out of things as much as possible
Luring monsters into fights with NPCs means that you are risking the loss of precious experience points. Even if you are weak, fighting them normally is easier (and more fun) than trying to get the last hit.
Good gear? Now I'm even more confused. Because of the stats requirements getting OP weapons early is of no use (in G2 you can get the best 2h weapon in the game in the first act, but you need 160 strength to equip it). And if you have needed stats, then beating the NPC shouldn't be a problem.In the beginning of all PB games, luring monsters into NPC's is a WAY better method of getting good gear (from dead NPC's usually). Leveling up is easier because of better gear, you will be killing those same monsters faster, even tackling higher difficulty monsters.
Good gear? Now I'm even more confused. Because of the stats requirements getting OP weapons early is of no use (in G2 you can get the best 2h weapon in the game in the first act, but you need 160 strength to equip it). And if you have needed stats, then beating the NPC shouldn't be a problem.In the beginning of all PB games, luring monsters into NPC's is a WAY better method of getting good gear (from dead NPC's usually). Leveling up is easier because of better gear, you will be killing those same monsters faster, even tackling higher difficulty monsters.
Also, it looks like after Gothic 1 PB has noticed that beating NPCs to get their weapons breaks balance pretty fast, so in the later games NPCs are mostly equipped with trash weapons and have their stats increased to balance it out.
I understand that, I'm just saying that it's unnecessary. PB games are pretty straightforward and there is no "survival" part. You can fight mobs from the very beginning (there are even "young" versions of them specially created for that), then you level up a bit and you can fight normal mobs like wolves. Luring them into NPCs means losing exp, which only slows down process of getting STRONK.Basically, it's like a proper survival experience (for me). You avoid combat, until you're ready for it all.
But I'm not playing any PB game as a action RPG, like I said before.
I understand that, I'm just saying that it's unnecessary. PB games are pretty straightforward and there is no "survival" part. You can fight mobs from the very beginning (there are even "young" versions of them specially created for that), then you level up a bit and you can fight normal mobs like wolves. Luring them into NPCs means losing exp, which only slows down process of getting STRONK.Basically, it's like a proper survival experience (for me). You avoid combat, until you're ready for it all.
But I'm not playing any PB game as a action RPG, like I said before.
Never played g1 or g2.
Never played g1 or g2.
Damn, getting old sounds like hell.Well personally, the older I grow, the less interested (and lazy) I've become in experiencing any form of combat.
Damn, getting old sounds like hell.Well personally, the older I grow, the less interested (and lazy) I've become in experiencing any form of combat.
I fucking loved it
It's swordplay is shit
Gothic 1 > Gothic 2 excuse is actually pretty well done. Main character spent months laying under ruins of the Sleeper's temple and survived only because of his op armor and Xardas teleporting him out. He is very weak, he lost all his items and he doesn't remember much. It all makes sense from the story perspective. And memory loss is a good way of introducing characters from G1 to players who haven't played it.You're playing the exact same character from the first game, why doesn't he remember some of what he's done in the past?
I'd say it has its own thing. The main difference is in Gothic you have the "looming apocalypse thats just about to happen" feeling, while in Risen its already happened and the island may be one of the last remaining safe havens.The game is basically a copy of certain elements of Gothic 2 and NOTR, but without much of its charm. The Caribbean setting may look original at the beginning, but NOTR already had "pirate" and "tropical" themes. And ofcourse temples of ancient, long lost civilization. And bandit camp in the middle of the swamp (BTW, in NOTR the swamp was much more vast and atmospheric that the small pool of shit in Risen). Ofcourse, the Lizardmen also make a comeback, this time as the inhabitants of the ancient temples (last time they were servants of the dragons).
Huh? Khorinis wasn't small. It was huge, there was even an underground section.Harbor town was a much downsized version of Khorinis city (which was already quite small).
shitty little game
I'd say it has its own thing. The main difference is in Gothic you have the "looming apocalypse thats just about to happen" feeling, while in Risen its already happened and the island may be one of the last remaining safe havens.
Huh? Khorinis wasn't small. It was huge, there was even an underground section.
Its a natural continuation of Gothic and all the different aspects even if they are "worse" (smaller, easier, kinda streamlined) fit the laid back Caribbean setting. It isnt a prison colony anymore or convict overrun island or a war torn Myrtana. Its just some backwater peaceful little island so we cant hold it against them that Harbor Town isnt as great as Khorinis.Agreed. Risen is a big decline, compared to the earlier works of PB.