Wirdschowerdn
Ph.D. in World Saving
Rise has better gameplay/exploring while TR2013 had better tone/atmosphere. Both games however are solid action adventures.
TR2013, along with Vanquish, are the only good post-RE4 shooters. Everything else is fucking garbage. Uncharted, Gears, Rise- they suck.
I assume you mean console shooters but even then Binary Domain was pretty fun (better than nuTR) despite borrowing heavily from Gears of War.TR2013, along with Vanquish, are the only good post-RE4 shooters. Everything else is fucking garbage. Uncharted, Gears, Rise- they suck.
Vanquish is mediocre. Better than TR2013 as a shooter, but not that special. I was surprised something so bland could come from Mikami.TR2013, along with Vanquish, are the only good post-RE4 shooters. Everything else is fucking garbage. Uncharted, Gears, Rise- they suck.
Slightly better how? It's a standard popamole (as you people call it) shooter, except instead of sticking to cover, you're forced to slowly crouch through the whole gunfight. Personally, I'd rather use a manual cover system than an automatic one like Tomb Raider's or Metal Gear Solid V's. Tomb Raider's permanent carry system has only four guns and you're forced to zoom to an over the shoulder view with slowed foot movement before every shot. The gunfights are almost always in little, enclosed arenas, with you crouched on one side and enemies appearing continually from the other, and are over too quickly. Slightly better how?TR2013, along with Vanquish, are the only good post-RE4 shooters. Everything else is fucking garbage. Uncharted, Gears, Rise- they suck.
Yes, indeed they do. But so does TR2013 a.k.a the Uncharted Clone, even if it is probably slightly better than those other games.
Bullshit. I can point to almost any area in the game. Almost all the gunfights take place in small arenas, in which you have a few low pieces of cover to hide behind on your side. The enemies usually wait there for you, having idle conversations. There are few sections in the game in which you actually have to move forward, progress through gunfights, the two main ones being the big fire right before Roth dies (in which most of the areas are still separated by little cutscenes and pretend platforming sections) and the ending area with all the samurai. Even when you actually have to progress, the gunplay is not that special, since Lara is crouched half the time and can't run and gun and since her few weapons are limited by a shitty upgrade system.Except they aren't. TR has plenty of big, open maps - some are open in horizontal direction, some are open in vertical direction, few are open in both. Claiming that TR fighting scene maps are: "little, enclosed arenas" is the sort of bullshit that Lyric Suite keeps shitting out.
Just kill yourself already. Because you're not talking about Tomb Raider. Maybe you're talking about Gears of War, I don't know since I only play PC games, but Tomb Raider had ample room in its action levels / shooting "scenes", that allowed the use of environment. Unless you only played the fucking tutorial mission in Syria. When you actually get to the valley in Siberia, you got plenty of room. Yes, there is an occasional crowded scene, but for good reason - like enemies ambushing you in a staircase, but the vast majority of them are wide open and even give you the possibility of going silent or going loud, plus utilizing the environment.Bullshit. I can point to almost any area in the game. Almost all the gunfights take place in small arenas, in which you have a few low pieces of cover to hide behind on your side. The enemies usually wait there for you, having idle conversations. There are few sections in the game in which you actually have to move forward, progress through gunfights, the two main ones being the big fire right before Roth dies (in which most of the areas are still separated by little cutscenes and pretend platforming sections) and the ending area with all the samurai. Even when you actually have to progress, the gunplay is not that special, since Lara is crouched half the time and can't run and gun.Except they aren't. TR has plenty of big, open maps - some are open in horizontal direction, some are open in vertical direction, few are open in both. Claiming that TR fighting scene maps are: "little, enclosed arenas" is the sort of bullshit that Lyric Suite keeps shitting out.
Siberia? Why are you talking about Rise now? You said TR. Occasional? No. Frequent.Just kill yourself already. Because you're not talking about Tomb Raider. Maybe you're talking about Gears of War, I don't know since I only play PC games, but Tomb Raider had ample room in its action levels / shooting "scenes", that allowed the use of environment. Unless you only played the fucking tutorial mission in Syria. When you actually get to the valley in Siberia, you got plenty of room. Yes, there is an occasional crowded scene, but for good reason - like enemies ambushing you in a staircase, but the vast majority of them are wide open and even give you the possibility of going silent or going loud, plus utilizing the environment.Bullshit. I can point to almost any area in the game. Almost all the gunfights take place in small arenas, in which you have a few low pieces of cover to hide behind on your side. The enemies usually wait there for you, having idle conversations. There are few sections in the game in which you actually have to move forward, progress through gunfights, the two main ones being the big fire right before Roth dies (in which most of the areas are still separated by little cutscenes and pretend platforming sections) and the ending area with all the samurai. Even when you actually have to progress, the gunplay is not that special, since Lara is crouched half the time and can't run and gun.Except they aren't. TR has plenty of big, open maps - some are open in horizontal direction, some are open in vertical direction, few are open in both. Claiming that TR fighting scene maps are: "little, enclosed arenas" is the sort of bullshit that Lyric Suite keeps shitting out.
There's plenty to hate on nu-Lara, like the retarded plot, the almost-pointless exploration, the lack of actual Tomb Raiding, but the gunplay and the action scenes are not bad.
Because a few of us were talking about TR2013 and you simply said TR.Because the thread is about the new Lara games and the sequel improved on that aspect of the game. Not that it was that bad in the reboot either, as it did reward using your environment.
My first and only playthrough was on Extreme Survivor.But I guess if you played it on easy and just sniped around, it's no surprise it was boring.
That's all you got? Lol.So you're lying then. Thanks for confirming it.
Slightly better how? It's a standard popamole (as you people call it) shooter, except instead of sticking to cover, you're forced to slowly crouch through the whole gunfight. Personally, I'd rather use a manual cover system than an automatic one like Tomb Raider's or Metal Gear Solid V's. Tomb Raider's permanent carry system has only four guns and you're forced to zoom to an over the shoulder view with slowed foot movement before every shot. The gunfights are almost always in little, enclosed arenas, with you crouched on one side and enemies appearing continually from the other, and are over too quickly
As opposed to what other kind of third-person shooter? Everything has been multiplatform (i.e. primariily designed for consoles) for well over a decade, even most first-person shooters.I assume you mean console shootersTR2013, along with Vanquish, are the only good post-RE4 shooters. Everything else is fucking garbage. Uncharted, Gears, Rise- they suck.
I can't imagine how anyone with a strong dislike for Gears could possibly like Binary Domain considering how similarly they play. Well, the character designs look nowhere near as retarded as those in Gears, I guess.but even then Binary Domain was pretty fun
Can't believe it's been 20 years and nothing even comes close to the experience of classic Tomb Raider games.
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK.
Mind you, I played the first game for the first time 3-4 years ago.