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Revisiting VtM: Bloodlines

Vibalist

Arcane
Joined
Jul 21, 2008
Messages
3,585
Location
Denmark
thats a big nope from me right there
 

ds

Cipher
Patron
Joined
Jul 17, 2013
Messages
1,390
Location
here
I really don't understand what's wrong with the original graphics. They are good enough to provide the immersion sought.

I completely agree. Upscaling original textures by AI is fine for people who need this, although those mods crash a lot, but why completely change e.g. poster and pictures? That's not what a HD mod should be about!

Even faithfully upscaled textures that 100% match the originals will often visibly contrast with the still lower resolution meshes, effects and animations. In a way it can actually make the game look older compared to the original where you might stop noticing the lower texture resolution after getting used to it whereas the dissonance of high resolution textures with low poly models remains noticeable. It's a similar effect to 1080p remasters of old TV series where what used to be rocks are now clearly paper props.

And I'm not even saying that this means you shouldn't use upscaled textures (I often use them myself) but its worth keeping this in mind instead of blindly following a bigger = better mindset. Heck, it might even be a desirable effect when replaying your old favorites.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,540
Location
Ngranek
Even faithfully upscaled textures that 100% match the originals will often visibly contrast with the still lower resolution meshes, effects and animations. In a way it can actually make the game look older compared to the original where you might stop noticing the lower texture resolution after getting used to it whereas the dissonance of high resolution textures with low poly models remains noticeable. It's a similar effect to 1080p remasters of old TV series where what used to be rocks are now clearly paper props.

And I'm not even saying that this means you shouldn't use upscaled textures (I often use them myself) but its worth keeping this in mind instead of blindly following a bigger = better mindset. Heck, it might even be a desirable effect when replaying your old favorites.
I too agree. The game has aged rather well, and at any rate, trying to modernize some of its parts... I feel it's as if the game were a good bread, and someone added several layers of butter to it, sprinkled it with sugar, and presented it as a cake. Sure, skills were used and all, but it inevitably falls flat, with the modernized parts sticking out sorely.

Forsooth, with HD textures, the cake is a lie yet again.

Btw, my attempt to reshade the game into kind of an SVGA look came, obviously, from nostalgia. I believe it's 'an allowed' attempt because it doesn't follow that bigger=better blind mindset, but goes at it the other way around as in making the game look even older. Not towards the horribly angular 3D beginnings, but towards the beloved SVGA adventures, or Blood FPS, that kind of stuff. I understand that some would find it ugly all the same, but at the very least, the idea doesn't try to build that fake cake at the expense of the game's initial charm.
 
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Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,540
Location
Ngranek
I made a simple Reshade profile that made the shadows darker so vampire abilities that allowed you to see things in the dark became more valuable.
Nice!

Since we compare our dicks here with ReShades, I post two more. Have been working on those for the last two days. I mean it in a friendly way, your dick is cool for sure! :P

Visual Novel Cel-Shaded VtM:B

Toggleable Flashlight (ReShade based)
 
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