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Return To Monkey Island - MI2 sequel from Ron Gilbert

mindx2

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Well, that's the thing, maybe Ron had zero input to the direction of the graphics for the first two Monkey Island games. We don't know for absolute certainty, but I wouldn't be surprised if that was the case.

Just look at the credits for MM1, it's a bit of a stretch to call it "his game". Yes, the original concept was his, but according to the credits, he did 33% of the coding, 33% of the writing, and 0% of the art and the music. So effectively he was one (important) member in a team of 20-30. But most likely it wasn't his decision to approve the art.

https://www.mobygames.com/game/dos/secret-of-monkey-island/credits

Oh, and Falksi mentioned he couldn't believe this is the same guy who came up with the sword fighting insults. Turns out that was someone else entirely (check first and last lines in his Game Credits section).
Yeah, but... Thimbleweed Park looked good and he had full control over that. Granted it was a shoestring budget but still...

1657107363892.jpeg

1657107444917.png
 

Darkozric

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Ron isn't ignorant he knows his shit, but retro-fascists are not his primary target audience. Twitter obedient Ron-bots are exactly what he needs now. I'm sure even if the puzzles suck, Ron-bots will still praise him.
Curious to see what these idiots will have to say if the puzzles are easy (same people who claim that art doesn't matter if gameplay is good).
 

Darkozric

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Puzzles don't matter if the story is good!!
If puzzles suck, at least I'm expecting a masterfully crafted story with philosophical questions similar to "what can change the nature of a pirate?". Also I'm tempted to tell him on Twitter that if the game is successful, he should make MI4 with toothpicks.
 
Last edited:

JarlFrank

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Steve gets a Kidney but I don't even get a tag.
Puzzles don't matter if the story is good!!
If puzzles suck, at least I'm expecting a masterfully crafted story with philosophical questions similar to "what can change the nature of a pirate?". Also I'm tempted to tell him on Twitter that if the game is successful, he should made MI4 with toothpicks.

The story doesn't matter as long as the jokes aren't offensive!
 

Brancaleone

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Puzzles don't matter if the story is good!!
If puzzles suck, at least I'm expecting a masterfully crafted story with philosophical questions similar to "what can change the nature of a pirate?". Also I'm tempted to tell him on Twitter that if the game is successful, he should made MI4 with toothpicks.

The story doesn't matter as long as the jokes aren't offensive!
Jokes don't matter as long as the game is inclusive!
 

Falksi

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Oh, and Falksi mentioned he couldn't believe this is the same guy who came up with the sword fighting insults. Turns out that was someone else entirely (check first and last lines in his Game Credits section).

Doesn't surprise me. That's one of the most genius, most socially aware bits of game development ever IMO. No one who comes up with that snaps at a bit of criticism or trolling, they'd be reveling in humiliating the trolls and taking the piss back.
 

negator2vc

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if we are going by what devs say they've done then tim schafer single handedly ran lucasarts
Probably was ;)
After all he did put his touch on most of the iconic games at that time (like Full throttle, Grim Fandango, Day of the Tentacle).
Certainly more than Gilbert.
Funny thing that he is the one missing from the RtMI team.
 

ghostdog

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Reminds me of that LISA: The Painful joke:


That's what an edgelord would think for a joke. The real joke would be for the sign to read: "There's nothing important above, please don't climb the rope". Of course, all us spergers would nevertheless climb the rope, to find a sign saying "nothing to see here... move along" or something.
 

Darkozric

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the first part of the game was ok
and the game's art was ok (and it certainly didn't burn my eyes like the RtMI art)
If you compare it with RtMI sure, but I'm not ok with just "ok". Given how much money he gathered and what were the promises, I'm not ok with mediocrities. Numenera and Broken Age are the 2 biggest fiascos of KS history.
 

lightbane

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Reminds me of that LISA: The Painful joke:


That's what an edgelord would think for a joke. The real joke would be for the sign to read: "There's nothing important above, please don't climb the rope". Of course, all us spergers would nevertheless climb the rope, to find a sign saying "nothing to see here... move along" or something.

You kinda get that in the DLC:

 

Luka-boy

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When even heavy metal bands have a better sense of comedic, cartoony pirate aesthetics than a Monkey friggin' Island developer.
 

Alex

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Well, that's the thing, maybe Ron had zero input to the direction of the graphics for the first two Monkey Island games. We don't know for absolute certainty, but I wouldn't be surprised if that was the case.

Just look at the credits for MM1, it's a bit of a stretch to call it "his game". Yes, the original concept was his, but according to the credits, he did 33% of the coding, 33% of the writing, and 0% of the art and the music. So effectively he was one (important) member in a team of 20-30. But most likely it wasn't his decision to approve the art.

https://www.mobygames.com/game/dos/secret-of-monkey-island/credits

Oh, and Falksi mentioned he couldn't believe this is the same guy who came up with the sword fighting insults. Turns out that was someone else entirely (check first and last lines in his Game Credits section).
Yeah, but... Thimbleweed Park looked good and he had full control over that. Granted it was a shoestring budget but still...

View attachment 25934
View attachment 25935

Yeah, on thinbleweed park he decided to take a dump on the game's story and setting instead...

...

Maybe he just like annoying people that play his games?
 

Rincewind

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Codex+ Now Streaming!
When even heavy metal bands have a better sense of comedic, cartoony pirate aesthetics than a Monkey friggin' Island developer.


I wouldn't mind if RMI looked like this.

While still far from the promised land, it's a big improvement over the current art style. You can easily read the scenes, it's obvious what is in the foreground in the background, there's a sense of space and distance, etc. And no cubism.
 

Drop Duck

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Dec 22, 2020
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Actually, I wish the game had easily readable art like in the "corporate" examples in the video. My main problem isn't even with the style (although I strongly dislike it), but with the readability as others have pointed out. It's just too busy, and you cannot easily see what's supposed to be the foreground and the background.
Finally someone with artistic sense. I would love if the next Monkey Island looked like a Google doodle.

WxYMP3R.jpg


bxYNACf.gif


RqiEtmd.gif


x3nrc5d.png


But it doesn't have the universal appeal of the sleek and easily read art style that the biggest businesses around employs. RtMI looks more like a cheap outsourced cartoon that only very young children would put up with. Reverse googling a screenshot from the game gives you results such as My Little Pony and the resemblance is there. With RtMI they applied the same techniques they used in the backgrounds in MLP to the characters themselves instead of trying to make digital look like cell animation.

ivllVHs.jpg


2KVwx8E.jpg


Retrofascists should learn the difference.
 

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