Onholyservicebound
Arcane
- Joined
- Jul 27, 2013
- Messages
- 1,567
Non-argument, passive aggressive shit, if you spend your whole post giving a pro argument and end on a quip with no target it's pretty natural to assume it's directed towards the other side or the argument.There's no LARPing required in a role playing games. In case you missed the myriad of times I've referenced it as a negative: I don't like LARPing, I like playing RPGs. But if your argument is that people telling me to LARP to enjoy the game are ruining everything, then yes, I agree.
I wasn't directing that at you. I don't even know who you are. But if the shoe fits, by all means, wear it.
Not surprising, I only post in RPG discussion when I go on the RPG codex.
So to reiterate, since this shit argument is brought up a lot. RPGs are not about LARPing, LARPers have no reason to bother with RPGs, they can play whatever imaginary role they want in almost any game.
Sounds like an argument for game balance more than anything else.Choosing build that will make your fights (or other game activity) longer and duller will permanently rob hours of your life.If no choices you make are ever permanent, then there are no consequences.
Good distinction, respec works fine in ARPGs and MMORPGs, I doubt anyone would really argue against that.There is a trend in arpgs to treat a character build more like an equipment loadout, and this seems fine to me. I don't see why there is a point of principle here. Depending on the system configuring your build to solve a specific problem rather than a general one is potentially a lot more interesting. It's particularly appropriate for arpgs where different builds are mechanically very different and the build system is very linearised and restrictive, i.e. it's based around skill trees where your choices at low level can lock out certain abilities entirely. These kind of systems give you a lot of potential to gimp yourself and also tend to result in games where dicking about with your build is half the fun.
The others thing about arpgs is that the character building isn't really attempting to model a character archetype for roleplaying purposes in the same way that PnP systems usually are. A lot of people obviously enjoy games where your build defines your characters history, profession or personality and so on. Or even your characters personal philosophy in games like Arcanum with the magic/tech divide. In these games respec leaves a bad taste in the mouth at best. The criticism doesn't seem to apply to arpgs though since these games aren't really trying to do the same thing. In Aarklash your wizard archetype is just "Wizard who can cast very damaging lightning bolt" instead of "Wizard who can cast lightning bolt that bounces to five targets" and so on.