Some of the crescendo action sequences were very frustrating. I get the feeling Crapcom never playtested them with anyone who didn't know what they were supposed to do. In the prison, I didn't realize the flamethrower could be spun around because the first time you get access to it is four seconds after activating a horde of enemies and you're not really paying attention to button prompts (inb4 quest compass). I died trying to get up the ladder during the village escape because you have to line Claire up just so, then died the second time because the other two NPCs bugged out and kept yelling at me to come up the ladder, even though I was already right next to them and about to be devoured by pursuers. The Claire/Moira bossfight in Part 2 was one of those annoyingly gamified sequences where enemies will spawn continuously until you kill the boss, which meant what felt like a five-to-ten minute battle that ended with the boss dead and Claire blown up by a minion, then a one-minute second attempt where I just poured everything into the boss, cleaned up a couple of minions and was overcome by that sense of shame you feel when you can't be arsed to wank into a sock and just let your underwear soak it up, then sit in your own calcifying jizz for the rest of the night.