Great Deceiver
Arcane
- Joined
- Aug 10, 2012
- Messages
- 5,895
Well I mean, he isn't wrong about the cinematic aspect of the game. I'm about halfway through and it's been very linear with predictable jump scares and kind of lame enemies, to be honest. I think the game has more in common with recent shit like Outlast than Resident Evil.
I'm liking the atmosphere and the attention to detail in the graphics, but there's really not much else here. I'm a fan of the style of earlier RE games (non-linearity, huge maps and tension through limited resources) and although you do get some sense of the latter in RE7, the game is so scripted that it ends up feeling very restrictive. I feel like they could have done so much more with the first person perspective in terms of interactivity. So far the boss battles have been disappointing too...
In the end, I think that despite everyone jizzing their pants over this game like it's the second coming, in 5 years it will probably be ranked way low in the series (it's certainly not nearly in the same vicinity of the very best like REmake or RE4 if you like the newer style of RE).
I have a sneaking suspicion that VR was a more fundamental design tenet than PR would have you know. It's just not a very engaging game after you figure out half of the tricks (takes a couple of hours), so what's left is a pretty but shallow walking simulator with some jump scares that work a lot better in VR.
Or, the second half of the game could be a lot better and I'll eat my words, but I doubt it.
I'm liking the atmosphere and the attention to detail in the graphics, but there's really not much else here. I'm a fan of the style of earlier RE games (non-linearity, huge maps and tension through limited resources) and although you do get some sense of the latter in RE7, the game is so scripted that it ends up feeling very restrictive. I feel like they could have done so much more with the first person perspective in terms of interactivity. So far the boss battles have been disappointing too...
In the end, I think that despite everyone jizzing their pants over this game like it's the second coming, in 5 years it will probably be ranked way low in the series (it's certainly not nearly in the same vicinity of the very best like REmake or RE4 if you like the newer style of RE).
I have a sneaking suspicion that VR was a more fundamental design tenet than PR would have you know. It's just not a very engaging game after you figure out half of the tricks (takes a couple of hours), so what's left is a pretty but shallow walking simulator with some jump scares that work a lot better in VR.
Or, the second half of the game could be a lot better and I'll eat my words, but I doubt it.