shihonage
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I abandoned WC3 campaign because it was full of annoying scripted missions with arbitrary objectives which frankly had that stink of a mundane quest, while all I wanted to do is just play the damn game.
humans are faggots in WC3, lol elves and sexy wimmyn between them too, while humans were badass in WC2.Warcraft 3 is perhaps the only game I exclusively play human, think that human is the master race, and anybody who plays and likes the other race to be total faggots.
WC3 was total decline. WC2 was the best and had the best multiplayer too. I only played WC3 and add on because at some point WC2 was almost dead with only the most hardcore players still online. WC3 was an obvious fall of Blizzard. It was still a good game, just like Starcraft 2 is, but both fall short in comparison with the old games.
Is it? I've always found mages to be much more powerful than bloodlust.WC3 was total decline. WC2 was the best and had the best multiplayer too. I only played WC3 and add on because at some point WC2 was almost dead with only the most hardcore players still online. WC3 was an obvious fall of Blizzard. It was still a good game, just like Starcraft 2 is, but both fall short in comparison with the old games.
WC2's multiplayer is something that always fascinates me, because it is so much less balanced than later games. The advantage Orcs have over Humans is far more pronounced than any other factional difference in a Blizzard RTS (except possibly WC1? I don't know). I'm intrigued by the notion that even though the factions are almost symmetrical, all that really means is that the few areas where they aren't symmetrical end up having a much bigger difference - ironically making the game, I think, more difficult to balance well.
Is it? I've always found mages to be much more powerful than bloodlust.WC3 was total decline. WC2 was the best and had the best multiplayer too. I only played WC3 and add on because at some point WC2 was almost dead with only the most hardcore players still online. WC3 was an obvious fall of Blizzard. It was still a good game, just like Starcraft 2 is, but both fall short in comparison with the old games.
WC2's multiplayer is something that always fascinates me, because it is so much less balanced than later games. The advantage Orcs have over Humans is far more pronounced than any other factional difference in a Blizzard RTS (except possibly WC1? I don't know). I'm intrigued by the notion that even though the factions are almost symmetrical, all that really means is that the few areas where they aren't symmetrical end up having a much bigger difference - ironically making the game, I think, more difficult to balance well.
Polymorph locks you out of even thinking about using hasted bloodlusted dragons except as suicide peasant snipers, exorcism snipes deathknights no problem, and with slow and heal you actually gain upper hand in combat against ogres. Not to mention the mega cheesy invisibility + flame shield harassment tactic.
Humans just require much more micro to do well.
Ah, WarCraft 3, the last iteration of the setting.
And here was I, thinking your wall of texts were reserved for non-gaming topics only.snip
Homeworld has some good fan-made procedural level editors.Oh and P.S: W3 has the best world editor of any RTS game.
SC was more intuitive and better for Korean 'gaming tv' because things look like they counter the shit that they actually counter (e.g. firebats v organic).
WC3 and TFT added something awesome that was lacking from SC. No, not heroes - they're a means to this end. WC3/TFT add timing. It's still the only RTS game I've played where at ladder level you've got matchups where you literally cannot win a standing fight against an enemy for long periods....and that's fine because you've got harassment, hit+run, speed advantages and an economy system that's set up to allow guerilla tactics to work.
I mostly played Undead for ladder matches - wasn't pro tournament level by any means, but had excellent ranking on the Asian servers with that account. I remember you'd always get these idiots saying 'but but but mass frostwyrms/tauren/seige-engines = win', and not understanding when other plays go 'but why did you let that match-up go to frost wyrm stage?' Playing at a decent level, you'd go in with a strategy with not only 'what tier will I try to make the 'big battle' happen at', but a time window, probably of about 3 minutes, where depending on your strategy the undead could win a standing fight and then move on and crush the base. Take Orc v Undead. For most of the game, regardless of build, if the orcs march their army over to the undead base, it's game over for undead. You'll either spend so much on base defence that you're fucked (and orcs are great at cracking open undead base defences anyway), or they'll just smash you. But they're slow, and Death Knight aura makes everything on undead team fucking quick, and undead have so many scouting options there's no excuse for not knowing where the orc army is at all times. Orc starts marching with grunts and catapults at start, DK+fiends will just pick off all the catapults with hit and run attacks (alternating between doubling back and killing an orc base building or two, best case scenario even forcing them to give up on their early army push to spend on a couple of towers instead.
Orc has a nice counter though. They've weak anti-air, undead have awesome anti-air....but the orc air comes first and increases in effectiveness exponentially if massed (gargoyles are best air v air, but melee attack, so massing isn't a good option). If you don't disrupt their economy enough early on, they could reach tier 2, lay down 2 bestiaries. As soon as that happens, no more easy hit-and-runs on their base, because they'll have 1-2 raiders. Offensive v most races, but against undead, it's so they can net+kill retreating undead units at the rear of a hit+run attack. And out of the same buildings come wyverns...lots of them.
It's an all or nothing for orc though - a tier 2 victory attempt. If you've hit their economy early, maybe an expansion or tech tier ahead, they're fucked and can't recover because they've pumped all their cash into the mid-game. Undead has an equivalent with a tier 2 caster strat, but weaker - only reason you'd go it is if you smashed them in the early game hit-and-runs and you're just closing out the game.
More likely, orcs will have a mixed army, and a fucking good one - quick teching/expanding because they won't spend a cent on casters. They've got healing from their heroes, their ground units don't need buffs to dominate, and they know that any magic just powers the undead's tier 3 destroyers (which consequnently see little use v orcs). I.e. a ground army that the undead simply cannot counter - yeah, you'll have your meatshield aboms out by then (waiting until tier 3 to get a basic tanking unit is a bitch), but they don't do much damage, and even grunts will eat them alive, let alone tauren with spear-throwers, raiders etc. So you know as undead that you've got 8 minutes of holding on for dear life, just guerilla tactics like crazy, because that's how long it takes to lay down a boneyard and get ONE frost wyrm up in the air.
And then the orcs are fucked, because that's the one thing that army can't handle - they'd have to completely scrap their army and retool, and unlike you, they don't have a speed advantage with which to keep you at bay for the time it would take to do that
I'm also playing through the campaign and I forgot Thrall was a little bitch even in WC3 and the Night Elf drama is dumb.