------------------------------
TIME SCALE
One game hour lasts 5 real-time minutes.
------------------------------
RESTING SYSTEM
Adventurers normally need 3 food rations per day. Those with a higher Survival skill are hardened and need less to function: 2 per day with at least 10 Survival, only 1 per day with at least 20 Survival.
In Ruins of the Sun God the needed food rations are automatically deducted from the party's inventory at every rest. Without food rations, some or all characters may not heal hit points (characters with high Survival heal more even without food).
Some creatures can be turned into food after slaying them, if any character in the party knows enough on how to prepare them correctly (Survival skill ranks required, and the food item will drop automatically on the dead creature without further action required).
------------------------------
ALCHEMICAL ITEMS
The power of all grenade-like alchemical items has been improved in Ruins of the Sun God:
Acid Flask damage:
Normal - 2d6 single, 1d6 splash
Improved - 4d6 single, 2d6 splash
Greater - 6d6 single, 3d6 splash
Perfected - 10d6 single, 5d6 splash
Alchemist's Fire damage:
Normal - 2d6 single, 1d6 splash
Improved - 4d6 single, 2d6 splash
Greater - 6d6 single, 3d6 splash
Perfected - 10d6 single, 5d6 splash
Choking Powder DC:
Normal - 15
Improved - 20
Greater - 25
Perfected - 30
Holy Water damage:
Normal - 2d10 single, 1d10 splash
Improved - 4d10 single, 2d10 splash
Greater - 6d10 single, 3d10 splash
Perfected - 10d10 single, 5d10 splash
Tanglefoot Bag DC/Dur.:
Normal - 15/5
Improved - 20/8
Greater - 25/12
Perfected - 30/20
Thunderstone DC:
Normal - 15
Improved - 20
Greater - 25
Perfected - 30
------------------------------
CRAFTING PRICES
Prices for crafting have been modified. Scolls, potions and wands all now cost SPELLLEVEL x MODIFIER gold to craft, where MODIFIER is:
Scroll: 25
Potion: 50
Wand: 500