Aetius
Barely Literate
- Joined
- Mar 18, 2023
- Messages
- 2
Relationships between party members (Friendships, romance, rivalries, to name some examples) have minimal to no impact on gameplay for party-based RPGs and some tactical games, even for "Story matters" type of companies. This is a shame.
I mean more than the typical "X is a good friend with Y, Agility gets a bonus".
Let's say Y, good friends with X, sees X fall in combat. I imagine that the player could lose control of Y that tries to either take revenge attacking the downer or go heal the fallen X. If the death is permanent, Y gets a permanent debuff.
Adding something like this, I think, would add an element of risk to actually form relationships with party members. Less "I will lose content if I don't interact" more "This could have a negative impact in combat and could result in a game over", which would validate more the idea of creating a "hirelings" party that are all professionals with no attachments.
An example of a "reward" for the relationship could be something similar to Legolas/Gimli from the LotR films. Legolas kills 2-3 enemies in his turn. Gimli gets a small boost to damage in his turn because of "competition".
I am wondering if this could work or if it would affect the freedom of the player too much.
I mean more than the typical "X is a good friend with Y, Agility gets a bonus".
Let's say Y, good friends with X, sees X fall in combat. I imagine that the player could lose control of Y that tries to either take revenge attacking the downer or go heal the fallen X. If the death is permanent, Y gets a permanent debuff.
Adding something like this, I think, would add an element of risk to actually form relationships with party members. Less "I will lose content if I don't interact" more "This could have a negative impact in combat and could result in a game over", which would validate more the idea of creating a "hirelings" party that are all professionals with no attachments.
An example of a "reward" for the relationship could be something similar to Legolas/Gimli from the LotR films. Legolas kills 2-3 enemies in his turn. Gimli gets a small boost to damage in his turn because of "competition".
I am wondering if this could work or if it would affect the freedom of the player too much.