Kalin
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Kalin said:The Geneforge series features many different factions the player can join, cooperate with or fight against. Some factions are fairly similar while others are quite unique. I thought it would be interesting to see some discussion on them and hear about your personal favourites.
Presented above are the major factions I could think of from the five games. The Shaper sect in particular is represented by several different options, so as to better reflect its various ideological elements. Below are some brief explanations on each:
Pragmatic shapers would be those who are relatively unconcerned with tradition and are open to new ideas. A good example would be Astoria. The term radical, while also applicable, is here chiefly reserved for zealous shapers who are imaginative and unorthodox in their pursuit of enforcing Shaper supremacy, i.e. Taygen. Reactionary shapers would be the good old-fashioned and uncompromising zealots, such as Alwan. The traditionalists would be the typical conservative shapers, generally opposed to change, but much less suicidal and/or extremist than their reactionary and radical counterparts.
Dammit, I was going to make this thread. Oh well.
Back on topic, I voted Trakovites (militant). IMO, they were the only faction in the entire series that could actually solve the problems of Shaping in the long term.
And don't take the ending texts too serious, they were afaik not written by the same person who wrote the game text.
Iirc Linda Strout did but as I can't find where I read it atm better take it as speculation.And don't take the ending texts too serious, they were afaik not written by the same person who wrote the game text.
Who wrote them?
And don't take the ending texts too serious, they were afaik not written by the same person who wrote the game text. There are some things in there that don't make a lot of sense given ingame characterization like Alwan being merciful
And don't take the ending texts too serious, they were afaik not written by the same person who wrote the game text. There are some things in there that don't make a lot of sense given ingame characterization like Alwan being merciful
It's especially retarded in the pure rebel ending.
I mean, you've been dumbfuck enough to let drakons win and the world is obviously fucked - they never showed much appreciation for smaller races, even for drayks, so now that everyone else has outlived their usefulness... But no, you and your spunky teams of rebels have learned how to defeat shapers so it's a piece of cake to repeat it once again, easily! Except that you've only survived against shapers only due to support of drakons and, specifically, Unbound Ones (which is now turned against you) and significant part of shaper kills was made through stealth and covert attacks, but that doesn't work as well against hulking armored brute made of magic as it works against some puny humans. Not to mention that shapers lost so much to the rebels because they've played by the rules while drakons are bound by no such limitations.
TL;DR version - in that ending drakons should've fucked everyone else, but no, all endings need to be happy (except for Taygen's because he's a nazi; not that I'm pro-nazi or smth, but that reference was too plain and too obvious and too irritating in the otherwise not-so-black-and-white Geneforge setting).
His final solution would have been fine if the shapers were with the back at the wall. They weren't though, Alwan was holding the rebels back despite Astoria being traitor scum, Taygen ineffective and Rawal being Rawal. And yeah, the Taygen=Hitler thing is really obvious.As for myself, I'm probably with radical shapers, though not with Taygen. His solution is not that horrible, tbh (like, yeah, the whole economy is destroyed, but if drakons win, there won't be anyone to care about that shit), but he was too badly done to feel good about siding with him.
Have to disagree completely here, G1 & 2 serviles did fine on their own., while serviles have clearly shown that they're not capable of living decent lives under themselves),
Most of them have no consequences for canister use anway (1,2 & 5), only 4 and 3 have some.Not to mention that the six canister limit is actually huge and most geneforge games don't have more useful canisters than that.
Most of them have no consequences for canister use anway (1,2 & 5), only 4 and 3 have some.
What is the Sholai view of world? I might go with them since the rest ended up batshit crazy.
His final solution would have been fine if the shapers were with the back at the wall.
Have to disagree completely here, G1 & 2 serviles did fine on their own.
Most of them have no consequences for canister use anway (1,2 & 5), only 4 and 3 have some.
http://www.spiderwebforums.com/forum/ubbthreads.php?ubb=showflat&Number=218118 Last post says otherwise. Could you be thinking of G4 ? If you help the shapers while using too many canisters you will be under house arrest later iirc.Most of them have no consequences for canister use anway (1,2 & 5), only 4 and 3 have some.
I dimly remember that in G2, if you sided with the 'Traditional Shapers' (those in the hidden camp) you were imprisoned or stuff like that if you used too many canisters.
I dimly remember that in G2, if you sided with the 'Traditional Shapers' (those in the hidden camp) you were imprisoned or stuff like that if you used too many canisters.
The Obeyers were keeping the Awakened and Takers in G1 under control, neither are the Awakened controlling anybody in G2. And if you blame them for killing servant minds that were trying to get them back under control thenI remember that the awakened had a couple skeleton in their closet too. They had bloodstains in their dungeons and they were keeping the population of the other two camps under control.
I dimly remember that in G2, if you sided with the 'Traditional Shapers' (those in the hidden camp) you were imprisoned or stuff like that if you used too many canisters.
http://img329.imageshack.us/img329/4274/loyalist7wb3.pngI too remember this.