Matt7895 said:Skyway is an example of a troll that works well. Other trolls should follow his example.
BlitzKitchen said:Matt7895 said:Skyway is an example of a troll that works well. Other trolls should follow his example.
You're the troll for labeling others the title for making legitimate arguments.
DriacKin said:They usually complain that he constantly spams his ideas over and over.
JarlFrank said:Oblivion hyped its many hours of recorded voice acting, too. Some people were impressed, but others calculated that those were actually quite few hours for an RPG the size of Oblivion and found out that either there is very few dialogue, or many NPCs use exactly the same lines. Well, they were right, as you could hear from the voiceacting of the beggars....
And 120 hours is too much. Let's try with calculations again. How much space do 120 hours of soundfiles require? Taking a look at my music collection, one album is generally about 40 minutes, and those are 100 MBs large. Let's be generous and say 1 hour is 100 MB. So 120 hours would be... 12000 MB? Which is 12 GB? That's ridiculous. 120 hours of voiceacting require a shitload of disk space.
DriacKin said:My guess is that they actually just meant 12.0 Hrs
(c) shut up, you disgusting fuck, they're cast as mother and daughter, there is never going to be an episode where they get it on, ok!
DriacKin said:My guess is that they actually just meant 12.0 Hrs
I think there's an error in this preview. Recruit is currently available as soon as you start up the game, and I don't think there are any plans to change that. Veteran will require you to play through Recruit before you can unlock it, though.
When you start up a game, you pick an "agent history", which pre-selects some of the skills for you. You can choose between Soldier (guns), Field Agent (stealth), or Tech Specialist (tech skills). These give you some basic recommended skills that will suit your playstyle if you don't want to allocate your skills yourself. (You can also choose Freelancer if you want to allocate your skills yourself.) However, the history you choose will also change the way some characters will react to you; some characters (especially early on) know that you came from the armed forces if you chose the Soldier background, and will comment on that, etc.
Recruit and Veteran are similar. If you start as a Recruit, you are assumed to be a really green recruit, and your other agents are going to give you a hard time about it (which in itself can be pretty amusing); likewise with Veteran, where other characters will treat you with a bit more respect because they know you've been around the block once or twice.
If you select a "tech specialist" background, you will be given a certain amount of advancement points allocated to certain skills in the character creation menu. If you want to, say, remove all of your points and throw them into Assault Rifles, then start the game, NPCs will still refer to you as if you had the tech specialist background, because that's what you initially chose.
That might sound confusing, but in the end it lets people who choose to replay the game the ability to go through with a different background and see some of the different conversations that ensue without necessarily having to play through with skills they don't want to play with.
Or Obs PR guy just noticed that something is burning.I think there's an error in this preview
So basically exactly like that shit in Mass Effect. And I like the list of "consequences" for that, he could've just dropped the etc. thing.some characters (especially early on) know that you came from the armed forces if you chose the Soldier background, and will comment on that, etc.
Which won't go beyond a few dialogues commenting on that.Recruit and Veteran are similar. If you start as a Recruit, you are assumed to be a really green recruit, and your other agents are going to give you a hard time about it (which in itself can be pretty amusing); likewise with Veteran, where other characters will treat you with a bit more respect because they know you've been around the block once or twice.
What happened to good game designers anyway? All of these ideas are pretty lame.If you select a "tech specialist" background, you will be given a certain amount of advancement points allocated to certain skills in the character creation menu. If you want to, say, remove all of your points and throw them into Assault Rifles, then start the game, NPCs will still refer to you as if you had the tech specialist background, because that's what you initially chose.