TheHeroOfTime
Arcane
There's a new way of making native PC ports from n64 games, making them run almost flawlessly. It's a huge success for the n64 emulation, and maybe in the future it will be also available for other platforms.
The Mario 64 port was great. But the Ocarina of Time port had too many issues and made me decide that I will continue emulating. They can keep their Majora's Mask port.
Wonder if this was made for N64 because of the cartridge-based nature (and it somehow makes it easier). I'd like to see a couple of PlayStation games running natively (Vagrant Story)
In emulators they already got rid of affinte texturing artifacts and vertex warping, I feel like it would have been also fixed is something like that for PS1 was created. If I understand correctly, this N64 solution also requires some tinkering per game.Wonder if this was made for N64 because of the cartridge-based nature (and it somehow makes it easier). I'd like to see a couple of PlayStation games running natively (Vagrant Story)
PS1 is built around weird ass (even by early 3D standards) rendering style. Either you're going to magnify the horrible flaws, or do stuff per game.
It's kind of the opposite, since cartridges can have their own hardware to execute parts of the game. Starfox for the SNES is an example of this, as is that Pokemon typing game for the DS that uses the Slot-2 GBA cartridge to add Bluetooth to the DS for a keyboard. There's also a demake of Smash Bros for the NES recently developed that has wifi on the cartridge so you can play it multiplayer. A disc can just have data. I'm not exactly sure how many N64 games did anything like this.Wonder if this was made for N64 because of the cartridge-based nature (and it somehow makes it easier).
Maybe those Duke Nukem games can be played on kb+m - no way trying them with pad...